Posted by the creator of mcMMO himself! If you appreciate what I do please grab a copy over on spigot!

  • 2 new devs have joined the mcMMO team (electronicboy, kashike), bringing the active dev team to 3 including myself! Strings relating to authors of mcMMO have been updated to reflect this
  • Fixed a bug where 2 people using Tree Feller could result in the tree being rejected for being too big
  • New command /mmodebug (or /mcmmodebugmode) - Prints useful information when players punch blocks while they are in debug mode
  • mcMMO no longer prints debug information when you attack stuff with the debug stick, use the new command (/mmodebug) instead
  • Added locale string 'mcMMO.Description.FormerDevs'
  • Added locale string 'mcMMO.Template.Prefix'
  • Added locale string 'Commands.Mmodebug.Toggle'
  • Added locale string 'Commands.Description.mmodebug'
  • Tweaked locale string 'mcMMO.Description'
  • Updated Japanese locale (thanks snake)
  • Updated hu_HU locale (thanks andris155)
Uploaded by the author of mcMMO, please consider grabbing a copy if you appreciate what I do!

  • Call Of The Wild (COTW) no longer cares if entities of the same type are nearby when attempting to summon a new entity
  • Fixed a bug where COTW summon limit was global instead of per player
  • If you are playing in 1.14 mcMMO will now summon cats instead of ocelots
  • The default summon limit for COTW is now per player instead of global which is how it should be, for wolves this defaults to 2, for other entities it defaults to 1
  • The COTW setting named Summon_Max_Amount in config.yml has been renamed to Per_Player_Limit
  • By default players are no longer allowed to breed COTW summoned animals with other animals, you can turn this off (see the notes)
  • If a player tries to breed animals with a COTW animal and the server settings prevent this, they are informed via a message that it is not allowed
  • If the COTW summon has a lifespan, players are now informed about this lifespan when the entity is first summoned
  • COTW entities now send the player a message when they die, time out, or get removed through other means
  • COTW summons now have their name prefixed with some colored text to to make it easier to identify them.
  • COTW summons now despawn if their owner logs out
  • There is now a small 150ms window in which you cannot summon an entity via COTW to prevent accidentally summoning extra entities
  • COTW Horses, Cats, and Wolves now always spawn in as adults
  • Changed the sound effect for COTW (Fireworks -> Pop)
  • Most COTW messages have been tweaked and new COTW messages have been added
  • Added new setting to experience.yml 'ExploitFix.COTWBreeding' - Prevents breeding with COTW summoned entities when set to true, defaults to true
  • Removed the 'mcmmo.ability.taming.callofthewild.renamepets' permission node as it is seen as unnecessary

Removed locale strings
  • Taming.Summon.Fail.Ocelot
  • Taming.Summon.Fail.Wolf
  • Taming.Summon.Fail.Horse
  • Taming.Summon.Fail.TooMany
  • Taming.Summon.Lifespan
Added new locale strings
  • Taming.Summon.COTW.NeedMoreItems
  • Taming.Summon.COTW.BreedingDisallowed
  • Taming.Summon.COTW.Success.WithLifespan
  • Taming.Summon.COTW.Success.WithoutLifespan
  • Taming.Summon.COTW.Limit
  • Taming.Summon.COTW.TimeExpired
Tweaked locale string
  • Taming.Summon.Name.Format

NOTES:
I plan to rework Call of The Wild (COTW) significantly in the upcoming content patch, until then I have made several tweaks to it.

COTW Summoning Requirement Changes
It is intentional that you are not supposed to be able to COTW summon something that you already have tamed, but mcMMO was not checking this properly.
So previous to this patch, if you tried to summon a wolf and wolves were nearby, it would fail. This is not intentional behaviour and was a bug.
The correct behaviour is that if you try to summon a wolf and you already have wolves, it should fail.
I was fixing this bug when it occurred to me, why do we even care if nearby tamed wolves owned by you exist if you are trying to summon a temporary one?
As a result of this train of thought, I have removed this restriction on COTW and several other tweaks have been made as a result of this line of thinking.
There was also an issue involving how many COTW entities could be out at once, for some reason the limit was applied globally and defaulted to 10, so if 10 players had COTW entities out no one else would be able to summon anything. I have fixed this.
You can set the lifespan to 0 in the config to make it so that COTW entities last until a server restart or the player logs out.

COTW Breeding Change
It was never intentional for COTW summoned entities to be breedable, by default they will not be. You can change this by setting 'ExploitFix.COTWBreeding' to false in experience.yml
Uploaded by the creator of mcMMO, if you want to support me grab it on spigot!
  • mcMMO is now more compatible with a plugin named Project Korra
  • mcMMO will no longer process combat triggers for damage at or below 0 (This is before damage reduction from armor etc, nothing in vanilla Minecraft deals 0 damage)
Uploaded to by the author of mcMMO himself! I would love it if you showed support and grabbed a copy on spigot!

  • Fixed a nearly 6 year old bug where Super Repair was not included as a child permission under Repair ability permission nodes (which meant some players would not have access to this skill)
  • Fixed a bug that could prevent salvage from working for certain players
  • Renamed the advanced salvage permission node to 'mcmmo.ability.salvage.scrapcollector'
  • Fixed a bug that would send players skill unlock notifications if they did not have the permission node for that skill
  • Dramatically increased the chance of receiving full materials when salvaging
Uploaded to BS by the author of mcMMO, show support for me by grabbing a copy!



Added new WG flag 'mcmmo-hardcore' if set to negative players will not be penalized by hardcore mode (if hardcore mode is enabled) it defaults to true Added proper error handling when loading parties file Fixed an error that could occur when using mcrank on an offline player You can now use mcrank on offline players by default You can now use inspect on offline players by default Removed the offline inspect/mcrank permissions Updated Chinese locale (thanks to the user named 89009332 from github) Added some redundancy checks when loading profiles (NPC checks to be specific) NOTES: There were reasons to prevent inspecting offline players in the past, I don't see any reason for them anymore so I've removed them
Posted by the author of mcMMO, I'd love it if you'd support me and grab an official copy!

  • Salvage will now always ask for confirmation before breaking your items (instead of only asking for enchanted items)
  • Repair will now always ask for confirmation before repairing items (instead of only asking for enchanted items)
  • Gold & Iron Blocks will no longer trigger tool ready messages
  • Salvage & Repair anvils will no longer work on multi-item stacks

NOTES: You can still turn the confirmation off in config.yml
Posted to BlackSpigot by the author of mcMMO! Show some support and grab an official copy!

Fixed a few places where mcMMO would not save player data immediately which may cause players to lose a few minutes of progress

A big thanks to @Sleepyflea for helping test this patch and report this bug.
Posted by the author of mcMMO, if you would like to support mcMMO you can do so by grabbing a copy on spigot!


  • Updated Japanese locale (thanks Snake)
  • Fixed a bug where consuming food in the off hand did not trigger the Diet abilities
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