Fixed a bug that allowed players to dupe rails and torches
This resource is posted officially to black spigot by the author and creator of mcMMO, if you wish to support work on mcMMO please consider purchasing it!

Version 2.1.26
PVP Tweaks & Combat Skills deal about 50% more DMG
  • Added new scaling damage buffs to all existing Combat Skills
  • Added a new subskill named Stab to Swords
  • Fixed a bug where Berserk was not adding 50% damage to attacks
  • Changed how Iron Arm damage is calculated (Rank 1 now effectively gives twice the damage bonus it used to, higher ranks have more damage)

NOTE: Combat skills will be completely configurable in the upcoming 2.2 update, be patient <3

New Permissions
- mcmmo.ability.unarmed.unarmedlimitbreak
- mcmmo.ability.axes.axeslimitbreak
- mcmmo.ability.archery.archerylimitbreak
- mcmmo.ability.swords.swordslimitbreak
- mcmmo.ability.swords.stab

Description:
The new Limit Break subskills are intended to make Prot IV players less tanky and for you to feel more powerful for having high skill level.
Limit Break has 10 ranks, each rank gives 1 extra RAW damage, this is damage before reductions from armor and enchantments. The net result is you deal about 50% more damage with an end game skill compared to before.

With these new changes, most skills can 2 shot normal diamond armor, and it takes about 5 hits to kill someone in Prot IV Diamond Armor.

I'm not sure everyone will like these changes, the net result is players are a lot easier to kill now, whereas before you could take quite a beating before getting killed.

I collected several sets of data before making these changes, including damage to player with and without prot 4 diamond armor, damage to those players with and without enchanted weapons, damage with and without leveling your skills, and combinations of the previously mentioned things.

I value your feedback so let me know how you feel about this change, if you don't like it, for now negate the limit break nodes mentioned above.
This resource is posted officially to black spigot by the author and creator of mcMMO, if you wish to support work on mcMMO please consider purchasing it!



It is recommended you update ASAP if you are on versions 2.1.22 or 2.1.23 due to an exploit vulnerability that was patched in 2.1.24.


If you haven't updated in a while, please read the changelog for 2.1.22 & 2.1.23

Version 2.1.25
  • Shake now has an upper limit of damage (10) - Will be configurable in 2.2 which is coming in the near future
  • Rank 1 of Catalysis & Concoctions are now available at level 0 by default (update skillranks.yml or delete it to regen a new one)
  • NOTE: The change to shake was to make mcMMO more compatible with plugins that spawn entities with large amounts of HP
The alchemy fix is because rank 1 for Alchemy skills are kind of required to get going in that skill, so it didn't make much sense to give it steep requirements.

Update skillranks.yml manually or delete it to regen a new one
This resource is posted officially to black spigot by the author and creator of mcMMO, if you wish to support work on mcMMO please consider purchasing it!

It is recommended you upgrade immediately.

I will avoid describing the exploit.

IMPORTANT: If you haven't followed the update instructions for 2.1.22 or 2.1.23, you need to read both of those. Found here, and here.
This resource is posted officially to black spigot by the author and creator of mcMMO, if you wish to support work on mcMMO please consider purchasing it!

PSA:
Getting reports of mcMMO not working, almost all reports of this are because mcMMO is using API from newer versions of CB, update your server software (Spigot/Paper).

READ THE CHANGELOG CLOSELY, MINING FIXES REQUIRE UPDATING YOUR CONFIG.

There will be a small PVP balance patch in the next week or so. The config update is still in the works, but I'm taking my time to make it even better.
  • Fixed a bug with Double Drops for Mining (Update your configs instructions below)
  • Fixed a 7 year old bug where damage in mcMMO from Skills was potentially getting reduced by damage reduction TWICE
  • Fixed a bug where killing entities with Rupture would not properly credit you as the killer
  • Fixed a bug where Serrated Strikes was applying Rupture twice
  • Players will now be ejected from Minecarts if they cast their fishing rod (anti-afk)
  • Many nerfs to Rupture, its now much more reasonable and not very useful against Protection IV opponents
  • Rupture's strength is now related to your equipped Sword
  • Rupture will no longer be applied if the target is blocking, this doesn't prevent existing bleed damage from occurring though.
  • Wolf's Rupture has strength equivalent to a Stone Sword
  • Only Diamond swords will have bonus rupture damage at Rank 4
  • Rupture damage is cut in half for weapons below Diamond in quality, if the weapon is wooden, the damage is cut in half again.
  • Swords below Diamond quality will have their tick duration drastically reduced
  • Rupture damage is reduced by 25% on players if they are wearing Full Armor (can be any type)
Note: You'll need to add these entries to your config.yml manually, or wait for the upcoming config update where this will be fixed for you automatically.

Here's what your Double_Drop entries in Config.yml for Mining should look like

https://paste.gg/p/anonymous/dcd06f1215844311b4f2225f200090d1

IMPORTANT:

Version 2.1.22 which came before this had a similar fix for Herbalism, instructions on how to fix your Herbalism Double Drops can be found here
https://www.spigotmc.org/resources/official-mcmmo.64348/update?update=269868

Due to the nature of these fixes, Fortune enchants now work with Double/Triple drops
This resource is posted officially to black spigot by the author and creator of mcMMO, if you wish to support work on mcMMO please consider purchasing it!

Version 2.1.22

  • Less aggressive spam click protection on Fishing
  • Updated Hungarian file for missing entries related to Fishing messages (credit: andris155)
  • Added all missing flowers to Double Drop tables for Herbalism
  • Fixed bug where Repair Mastery was calculating player skill level incorrectly when determining bonuses
  • Fixed Double Drop entries for all farming crops for Herbalism
  • It no longer requires seeds to replant crops if you are harvesting crops with a hoe (will still consume seeds if you aren't)
INSTRUCTIONS: READ CAREFULLY

NOTE: You'll need to add these entries to your config.yml manually, or wait for the upcoming config update where this will be fixed for you automatically.

The only thing you need to edit is Skills.Herbalism.DoubleDrops in config.yml

You can copy paste from the link below to get the correct double drop tables for herbalism!

CORRECT VERSION EXAMPLE: Here's what your Double_Drop entries in Config.yml for Herbalism should look like: https://paste.gg/p/anonymous/8d8db4ac69bd495fa48a7f5190484c5e

The config update is being worked on still, I continue to put out hotfixes for bugs while working on it. I'll be doing a post about it soon.
If you enjoy mcMMO consider buying it! I work on it full time in order to support myself! You can also support me on Patreon.com/nossr50

Version 2.1.21

  • Improved anti-farm/anti-grinding mechanics for Rolling
  • When you gain XP from Rolling there is a cooldown period (60~ seconds) for gaining XP again
  • This XP cooldown period extends if players are taking fall damage within the cooldown period
  • NOTE: Roll already has a few built in measures to prevent XP grinding / abuse, those are still the same.
  • NOTE: Rolls still happen in the cooldown period, you just won't gain XP.
If you enjoy mcMMO consider buying it! I work on it full time in order to support myself! You can also support me on Patreon.com/nossr50

Version 2.1.20

  • Added Hungarian localization (Locale code: hu_HU) (thanks andris155)
  • Players can now fish in the same spot about 3 times before mcMMO will mark the area as being over-fished (over-fishing is to prevent abuse)
  • Added a toggle to turn off the fishing exploit detection to experience.yml "ExploitFix.Fishing"
  • Note: The new config update is coming soon and will use a different setting, putting this out as a band-aid fix for people that don't...
If you enjoy mcMMO consider buying it! I work on it full time in order to support myself! You can also support me on Patreon.com/nossr50

Version 2.1.19

  • Greatly Improved Fishing AFK/Exploit Detection
  • Fixed a bug where Fishing AFK detection did not work on a new exploit
  • Certain exploits for Fishing now result in players losing small amounts of hunger and durability
  • Players who get detected by Fishing's anti-exploit measures will no longer get vanilla rewards from Minecraft
  • **Note: Previously if mcMMO detected you abusing Fishing it just switched you over to vanilla Minecraft fishing rewards, this change is to help server admins who don't want players to get any kind of reward from AFK fishing
  • Fishing now drops several hints to players if they are triggering the exploit detection
  • **Note: Not all types of exploit detection will warn players, this is just to prevent legitimate fishers from being confused by the aggressive exploit detection.
  • Added messages to warn players about fishing in the same spot (Locale: Fishing.Scarcity)
  • Added messages to warn players who exploit in order to catch fish unusually fast (Locale: Fishing.Scared)
  • Added messages to warn players about casting the fishing rod too often (Locale: Fishing.Exhausting)

PS: I turned 30 yesterday
Version 2.1.18
  • You will need to add Kelp to your experience.yml file for this fix to be fully functional
  • Breaking Kelp will now properly count its XP
  • Added "Kelp" to experience.yml (Kelp is actually made up of two blocks mixed together)
  • It is recommended that Kelp and Kelp_Plant have the same XP value in experience.yml
  • mcMMO will now calculate XP for plants that are taller than naturally allowed (Cactus above 3 block height, etc)
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