HuskSync [1.16, 1.17, 1.18] - Synchronize player inventories & data cross-server

Naynd

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Naynd submitted a new resource:

HuskSync [1.16, 1.17, 1.18] - Synchronize player inventories & data cross-server - A modern, cross-server player data synchronization system


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HuskSync is modern, cross-server player data synchronization system that allows player data (inventories, health, hunger & status effects) to be synchronized across servers through the use of Redis.

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  • Comprehensive: Synchronize the following player data across-server. All of them can be...

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Naynd

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Naynd updated HuskSync [1.16, 1.17, 1.18] - Synchronize player inventories & data cross-server with a new update entry:

HuskSync 1.3 - Native advancement synchronization, API overhaul

HuskSync 1.3 introduces a native implementation for advancement synchronization that means advancements will more accurately sync advancement data and no longer display duplicate toasts in the top right corner of the screen when changing servers. It also includes significant improvements to the API allowing developers to fetch user data.
  • Added native advancement synchronization (on by default)
    • Fixes duplicate toasts and award sounds appearing when changing servers...

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Naynd

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Oct 22, 2021
Messages
131
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Naynd updated HuskSync [1.16, 1.17, 1.18] - Synchronize player inventories & data cross-server with a new update entry:

changelog

HuskSync 1.3.1 fixes a few rare issues that could occur on certain setups and makes a few optimizations with connecting to Redis.
  • Updated HikariCP to 5.0.1 to fix an issue where the database connection pool could be drained in rare circumstances.
  • Updated the way Redis connections are established via Jedis
    • Updated the Jedis dependency to 4.0.1
    • A connection pooling setup is now utilized to enable a more optimal retrieval of connections.
    • Added a config option...

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