WorldLink
WorldLink
WorldLink
A plugin that allows you to easily sync worlds
across an unlimited amount of servers!

Inspired by the idea that players can have the same exact
experience, no matter which server they are connected to, similar to
how websites and other multiplayer games work.
For example, a server network can have US and EU servers
and players can connect to either and have the same experience.

Features
The plugin syncs all changes made to a world,
along with player data (location, inventory, etc.)
and sends them to any servers you have listed in the plugin's
configuration file.

Configuration

1) You need to define a port that the plugin's internal
server will run on. You do not need to port forward.
All you need to do is choose a port number.

Most dedicated hosts provide an
extra port, so you can use that.

2) List servers that you want to link. All you
need to do is specify the IP address along with the port that
WorlLink's internal server is running on, as specified
in Step 1.

Example: https://www.youtube.com/watch?v=2jjFC-lLQYA

Here's the default config.yml:

Code:
# WorldLink Configuration File   #
#         © 2015 BlueCube        #
#________________________________#


# Enter a port number.
# This is the port that block data will be received through
port:

# Enter a list of server IP addresses
# The worlds on these servers will be kept in sync
#
# When entering the IPs, you MUST include the WorldLink port number you specified on each server
# In the example below, 1111 is the port specified in the WorldLink config.yml on that server
servers:
#  - 123.456.7.8:1111

Bugs & Feature Requests
Keep in mind, this plugin is only in beta. If you find any
bugs please let me know so I can fix them :)

This plugin is for YOU. If you have any ideas for features,
let me know and I'll do my best to add them!

Terms & Conditions
I'll try to keep this simple and to the point...

1) You can use this plugin on any servers that YOU own.
Anyone else who wants this plugin must be referred to this
page to purchase it.

2) While I cannot prevent you from modifying the plugin,
I ask that you do not distribute that modified jar.
Refer to #1.

3) I cannot issue any refunds, as there is no guarantee
that I will not be scammed.

4) I reserve the right to change the price at any time.

5) Again, this plugin is in it's early stages and may include
severe bugs. By purchasing, you acknowledge this and
cannot hold my liable for any potential damage.

That's it :)
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