Treasure Pets | MAKE YOUR OWN PETS | Leveling | Hatching | Tinkerer |

SpigotVIP Treasure Pets | MAKE YOUR OWN PETS | Leveling | Hatching | Tinkerer | 6.06

Treasure Pets | MAKE YOUR OWN PETS | Leveling | Hatching | Tinkerer |
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Treasure Pets, your solution to a more interesting gameplay experience for the players of your server.

Treasure Pets adds unlimited awesome pets that can be used for PVP and PVE gameplay within your server. You can create as many as you want to configure, and 19 pre-configured pets are already included upon running the plugin. Each pet can be customised to your liking, due to the plugins ability to allow its user to change the lore, tier, display name, max experience per level while using awesome placeholders for greater control.

Each pet ability is tailor-made within the plugin to allow your players to have a unique and fun experience using the pets special abilities that can be found nowhere else.

- To prevent the use of pets in a region add the flag "block-breaking DENY" to the region using worldguard.

- OR disable block breaking in the config.yml
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  • 19 different default pets!
  • Create your own pets using the custompets.yml file!
  • Pet levelling system!
  • High level of customisation.
  • Action bars in the lore that add as the pet gains exp.
  • Shard tinkerer.
  • Shards economy for buying pet eggs.
  • Pet egg hatching.
  • Shard merchant menu, you can click one or the other of the two icons to flip the pages to what part of the store you want to see.
  • Config to configure the name of the spawned type and how much shards the spawner type gives you when you tinker.
  • Different, unique effects for each pet that enhances PVP and your adventuring.
  • Active Developer
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  • WorldGuard
  • WorldEdit
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All Commands:
  • /tpets - Main Command
  • /tpets help - Shows help page
  • /tpets help perms - Shows permissions

  • /tpets give {pet} {player} - Gives a pet
  • /tpets give egg {player} {tier#} {amount}
  • /tpets tinkerer - Opens the tinkerer
  • /tpets petshop - Opens the pet shop
  • /tpets petmenu - Opens the treasure pets menu
  • /tpets list - Lists all active pets
  • /tpets shards give {player} {amount} - Gives a player shards


Permission: tpets.admin
  • Command: /tpets petshop open the pet shop.
  • Command: /tpets tinkerer to open the tinkerer.
  • Command: /tpets petmenu to open the pet menu.
  • Command: /tpets shards give <player> <amount>
Permission: tpets.moreexp
Uses the value PerkExpRate value in config.yml rather than the ExpRate value when adding exp to pets. Useful as a donation perk or a perk to players you want to reward.

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Egg Hatching:

To hatch your egg, you need to keep it in your hotbar for a set amount of time in the config (in minutes), then it will set it's slot to a random egg of its tier. If it is moved, the hatching will stop.

Shard Tinkerer:

You may tinker your unused spawner's for shards with my plugin! With this feature you may place your spawners into the tinkerer, and you may tinker them by clicking the trade accept button and it will give you the spawner shards on the other side of the GUI. It is animated so as you put items into one side of the GUI the shards come out on the other side. You may take your item out of the tinkerer by clicking on the item or closing the GUI to have all your items given back to you. You may spend these shards on eggs in the pet egg shop.

Pet Using:

To use a pet, all you have to do is place it in your inventory and it will be used! Some such as sheep, wolf, and squid only work in the hot bar.

Levelling up your pets:

To level up your pet, all you need to do is use its ability! Some pets have abilities per level up, and some may just keep the same abilities such as the cow. The ones that are automatic will level up and gain exp on their own, but manual ones such as creeper where you need to right click it will gain exp as you use its ability. As each level progresses the amount of exp needed to level up increases by 200, and for all levels, each time the ability is used the exp goes up by 10.





Config Files

CustomPets.yml

Code (Text):
#Welcome to the Custom Pets yml.
#Here you can create as many pets as your heart desires.
#
#What happens when the pet activates:
#
#To decide what a pet does, a pre determined list of commands has been made
#To make the configuration easy enough for anyone to do.
#The current list is:
#"[command]" - Run a command through console - Example use: "[command] eco give {player} 100"
#"[potion]" - Give the pet owner a potion - Example use: "[potion] POTION_NAME DURATION LEVEL" ("[potion] SPEED 1 3") = Speed potion for 1 second at level 3.
#"[remove-potion]" - Remove a potion from the pet owner - Example use "[remove-potion] POTION_NAME" ("[potion] SPEED") - Remove the SPEED potion.
#"[cooldown]" - Cooldown of the pet - Example use: "[cooldown] 5" - Pet cannot be used for 5 seconds after activation.
#"[gamemode]" - Change the gamemode of the player - Example use: "[gamemode] 1" - Sets the gamemode of the player to creative. (0 = Survival, 1 = Creative, 2 = SPEC, 3 = Adventure
#"[give-item]" - Give the player an item - Example use: "[give-item] ITEM_NAME AMOUNT" ("[item] DIRT 1") Gives the player one dirt.
#"[particle]" - Players a particle effect around the player - Example use: "[particle] PARTICLE_NAME DURATION" - "[particle] BLOCK_DUST 20" - Plays Block Dust for 1 second
#"[sound]" - Plays sound around the player - Example use: "[sound] SOUND_NAME DURATION PITCH" ("[sound] ANVIL_DROP 3 2) - Plays the sound anvil drop for 3 seconds at a pitch of 2
#"[teleport]" - TP a player to a set location - Example use: "[teleport] 66 80 90"
#"[max-health-change]") - Change the max health of the player - Example use: "[max-health-change] 30" - Player will have a max health of 15 hearts
#"[heal]" - Health the player, will not exceed the max health - Example use "[heal] 10" - Heals the player by 5 hearts
#"[break-blocks]" - Naturally break the blocks around the player - Example use "[break-blocks] 3" Breaks all the blocks within a range of 3
#"[message]" - Message the player - Example use "[message] &aYour pet has found 100 tokens."
#"[timed-command]" - Run a command that runs again when the time is up. - Example use "[timed-command] 5 fly {player}" - Runs the fly command for 5 seconds on the player.
#"[damage-boost]" - Boosts the damage on a specified entity or for a certain weapon. Example use "[damage-boost] 10000.0 PIG" or "[damage-boost] 1.0 AXE" The number is how much damage is added.
#"[damage-near]" - Damages players in the specified radius. Example use "[damage-near] 1 5" - Damages the players in a radius of 5 by 1 damage.
#"[explosion]" - Creates an explosion. Example use "[explosion] 1" - Creates an explosion of power 1.
#"[fire]" - Sets players on fire in the specified radius. Example use "[fire] 3 5" - Sets the players in a radius of 5 on fire for 3 seconds.
#"[freeze]" - Cauldron freeze players in the specified radius. Example use "[freeze] 3 5" - Sets the players in a radius of 5 on cauldron freeze for 3 seconds.
#"[inflict-potion-effect]" When damaging a player, inflict a potion effect as well. Example use "[inflict-potion-effect] POTION_NAME DURATION LEVEL" ("[potion] POISON 1 3") = Poison potion for 1 second at level 3.
#"[reduce-damage]" Reduce the damage of a certain damage cause by a divisor. Example use "[reduce-damage] FALL 2" - Divides all fall damage by 2.
#"[throw]" - Throws players in the specified radius. Example use "[throw] 3 5" - Damages the players in a radius of 5 with 3 power.
#"[exp]" - Adds exp to a player's exp. Example use "[exp] 10" - Adds 10 exp to the player's exp.
#"[exp-boost] - Adds an exp booster to a player of a certain multiplier for a certain amount of time. Example use "[exp-boost] 2 30" - Adds a 2x exp boost to the player for 30 seconds.

cp:
Bb8-Pet:
values:
displayName: '&6&lBB8 Pet &7[LVL %level%]'
skin: BB8__
tier: 4
enabled: true
lore:
- '&7Right-click to bounce all enemies in a'
- '&7vicinity. The higher the level the higher the bounce!'
- ' '
- '&a&lNEUTRAL'
- ' '
- '&7Right-Click to activate.'
- ' '
- '&e&lLevel:&e %level%'
- '&e&lEXP:&e %exp% / %maxexp%'
- '&c%progressmap%'
hotbarActivationOnly: false
activationEvent: "PlayerInteractEvent"
onActivation:
1:
- "[throw] 1 5"
- "[cooldown] 120"
2:
- "[throw] 2 5"
- "[cooldown] 120"
3:
- "[throw] 3 5"
- "[cooldown] 120"
Chewbacca-Pet:
values:
displayName: '&6&lChewbacca Pet &7[LVL %level%]'
skin: zomfgpanic
tier: 4
enabled: true
lore:
- '&7Deal more axe damage.'
- '&7It gets better the higher the level.'
- ' '
- '&c&lAGGRESSIVE'
- ' '
- '&7Right-Click to activate.'
- ' '
- '&e&lLevel:&e %level%'
- '&e&lEXP:&e %exp% / %maxexp%'
- '&c%progressmap%'
hotbarActivationOnly: false
activationEvent: "EntityDamageByEntityEvent"
onActivation:
1:
- "[damage-boost] 1.0 AXE"
2:
- "[damage-boost] 2.0 AXE"
3:
- "[damage-boost] 4.0 AXE"
Chicken-Pet:
values:
displayName: '&6&lChicken Pet &7[LVL %level%]'
skin: MHF_Chicken
tier: 1
enabled: true
lore:
- '&7Grants the ability of speed to quickly flee,'
- '&7flee, like a chicken, in the face of danger.'
- ' '
- '&e&lPASSIVE'
- ' '
- '&7Unlimited speed when in your inventory.'
- ' '
- '&e&lLevel:&e %level%'
- '&e&lEXP:&e %exp% / %maxexp%'
- '&c%progressmap%'
hotbarActivationOnly: false
activationEvent: "PetTimerEvent"
timer-length: 1
onActivation:
1:
- "[potion] SPEED 10 1"
2:
- "[potion] SPEED 10 2"
3:
- "[potion] SPEED 10 3"
Cow-Pet:
values:
displayName: '&6&lCow Pet &7[LVL %level%]'
skin: MHF_Cow
tier: 1
enabled: true
lore:
- '&7Shake off any negative potion effects with the tenacity'
- '&7and endurance similar to that of a cow.'
- ' '
- '&e&lPASSIVE'
- ' '
- '&7No negative potion effects while in your inventory.'
- ' '
- '&e&lLevel:&e %level%'
- '&e&lEXP:&e %exp% / %maxexp%'
- '&c%progressmap%'
hotbarActivationOnly: false
activationEvent: "PetTimerEvent"
timer-length: 1
onActivation:
1:
- "[remove-potion] WITHER"
- "[remove-potion] BLINDNESS"
- "[remove-potion] CONFUSION"
- "[remove-potion] HUNGER"
- "[remove-potion] POISON"
- "[remove-potion] SLOW"
- "[remove-potion] SLOW_DIGGING"
- "[remove-potion] WEAKNESS"
Creeper-Pet:
values:
displayName: '&6&lCreeper Pet &7[LVL %level%]'
skin: MHF_Creeper
tier: 3
enabled: true
lore:
- '&7Gain the explosive defense capabilities of a'
- '&7creeper to ward off incoming attackers.'
- ' '
- '&c&lAGGRESSIVE'
- ' '
- '&7Right-Click to create an explosion.'
- ' '
- '&e&lLevel:&e %level%'
- '&e&lEXP:&e %exp% / %maxexp%'
- '&c%progressmap%'
hotbarActivationOnly: false
activationEvent: "PlayerInteractEvent"
onActivation:
1:
- "[explosion] 1"
- "[cooldown] 120"
2:
- "[explosion] 2"
- "[cooldown] 120"
3:
- "[explosion] 3"
- "[cooldown] 120"
Exp-Pet:
values:
displayName: '&6&lExperience Pet &7[LVL %level%]'
skin: Edna_I
tier: 4
enabled: true
lore:
- '&7When right clicked the experience pet will give'
- '&7you an experience multiplier for a short amount of time.'
- ' '
- '&e&lACTIVE'
- ' '
- '&7When right-clicked, it gives an exp booster starting at 2x.'
- ' '
- '&e&lLevel:&e %level%'
- '&e&lEXP:&e %exp% / %maxexp%'
- '&c%progressmap%'
hotbarActivationOnly: false
activationEvent: "PlayerInteractEvent"
onActivation:
1:
- "[exp-boost] 2 30"
- "[message] &aExp Boost of 2x has been activated!"
- "[cooldown] 120"
2:
- "[exp-boost] 3 30"
- "[message] &aExp Boost of 3x has been activated!"
- "[cooldown] 120"
3:
- "[exp-boost] 4 30"
- "[message] &aExp Boost of 4x has been activated!"
- "[cooldown] 120"
Firework-Pet:
values:
displayName: '&6&lFirework Pet &7[LVL %level%]'
skin: haohanklliu
tier: 4
enabled: true
lore:
- '&7Right-click to launch players around in the air'
- '&7and set them in fire in a 5 block radius.'
- ' '
- '&c&lAGGRESSIVE'
- ' '
- '&7Right-Click to activate.'
- ' '
- '&e&lLevel:&e %level%'
- '&e&lEXP:&e %exp% / %maxexp%'
- '&c%progressmap%'
hotbarActivationOnly: false
activationEvent: "PlayerInteractEvent"
onActivation:
1:
- "[throw] 1 5"
- "[fire] 3 5"
- "[cooldown] 120"
2:
- "[throw] 2 5"
- "[fire] 6 5"
- "[cooldown] 120"
3:
- "[throw] 3 5"
- "[fire] 10 5"
- "[cooldown] 120"
Goblin-Pet:
values:
displayName: '&6&lGoblin Pet &7[LVL %level%]'
skin: Goblin
tier: 4
enabled: true
lore:
- '&7Every 5 minutes your pet will come across'
- '&7treasure! Treasure gets better as level increases.'
- ' '
- '&e&lPASSIVE'
- ' '
- '&7Keep in inventory to activate.'
- ' '
- '&e&lLevel:&e %level%'
- '&e&lEXP:&e %exp% / %maxexp%'
- '&c%progressmap%'
hotbarActivationOnly: false
activationEvent: "PetTimerEvent"
timer-length: 300
onActivation:
1:
- "[command] eco give {player} 100"
- "[message] &aYour pet just found 100 tokens."
2:
- "[command] eco give {player} 200"
- "[message] &aYour pet just found 200 tokens."
3:
- "[command] eco give {player} 300"
- "[message] &aYour pet just found 300 tokens."
Gorilla-Pet:
values:
displayName: '&6&lGorilla Pet &7[LVL %level%]'
skin: Harambe_
tier: 4
enabled: true
lore:
- '&7Right-Click to gain extra health, strength, and cause'
- '&7a block explosion, damage and knockback nearby players.'
- ' '
- '&c&lAGGRESSIVE'
- ' '
- '&7Right-Click to activate.'
- ' '
- '&e&lLevel:&e %level%'
- '&e&lEXP:&e %exp% / %maxexp%'
- '&c%progressmap%'
hotbarActivationOnly: false
activationEvent: "PlayerInteractEvent"
onActivation:
1:
- "[potion] ABSORPTION 5 1"
- "[potion] INCREASE_DAMAGE 5 1"
- "[explosion] 1"
- "[throw] 1 5"
- "[cooldown] 120"
2:
- "[potion] ABSORPTION 5 2"
- "[potion] INCREASE_DAMAGE 5 2"
- "[explosion] 2"
- "[throw] 2 5"
- "[cooldown] 120"
3:
- "[potion] ABSORPTION 5 3"
- "[potion] INCREASE_DAMAGE 5 3"
- "[explosion] 3"
- "[throw] 3 5"
- "[cooldown] 120"
Iron-Golem-Pet:
values:
displayName: '&6&lIron Golem Pet &7[LVL %level%]'
skin: MHF_Golem
tier: 3
enabled: true
lore:
- '&7Hold your ground and absorb incoming attack damage'
- '&7with a temporary shield as strong as iron.'
- ' '
- '&e&lPASSIVE'
- ' '
- '&7Right-Click to obtain absorption.'
- ' '
- '&e&lLevel:&e %level%'
- '&e&lEXP:&e %exp% / %maxexp%'
- '&c%progressmap%'
hotbarActivationOnly: false
activationEvent: "PlayerInteractEvent"
onActivation:
1:
- "[potion] ABSORPTION 10 1"
- "[cooldown] 120"
2:
- "[potion] ABSORPTION 10 2"
- "[cooldown] 120"
3:
- "[potion] ABSORPTION 10 3"
- "[cooldown] 120"
Leprechaun-Pet:
values:
displayName: '&6&lLeprechaun Pet &7[LVL %level%]'
skin: crunch2845
tier: 4
enabled: true
lore:
- '&7Right-Click to become a Leprechaun and trap enemies in a,'
- '&7radius of 5 blocks in a Pot o'' Gold for 3-12 seconds.'
- ' '
- '&c&lAGGRESSIVE'
- ' '
- '&7Right-Click to trap enemies in a radius of 5 blocks.'
- ' '
- '&e&lLevel:&e %level%'
- '&e&lEXP:&e %exp% / %maxexp%'
- '&c%progressmap%'
hotbarActivationOnly: false
activationEvent: "PlayerInteractEvent"
onActivation:
1:
- "[freeze] 3 5"
- "[cooldown] 120"
2:
- "[freeze] 7 5"
- "[cooldown] 120"
3:
- "[freeze] 12 5"
- "[cooldown] 120"
Pig-Pet:
values:
displayName: '&6&lPig Pet &7[LVL %level%]'
skin: MHF_Pig
tier: 1
enabled: true
lore:
- '&7Eat your fill and maintain food saturation just'
- '&7like a plump, satisfied pig.'
- ' '
- '&e&lPASSIVE'
- ' '
- '&7Unlimited saturation while in your inventory.'
- ' '
- '&e&lLevel:&e %level%'
- '&e&lEXP:&e %exp% / %maxexp%'
- '&c%progressmap%'
hotbarActivationOnly: false
activationEvent: "PetTimerEvent"
timer-length: 1
onActivation:
1:
- "[potion] SATURATION 10 1"
2:
- "[potion] SATURATION 10 2"
3:
- "[potion] SATURATION 10 3"
R2d2-Pet:
values:
displayName: '&6&lR2D2 Pet &7[LVL %level%]'
skin: R2D2
tier: 4
enabled: true
lore:
- '&7Right-click to gain flight for a limited time.'
- '&7The higher the level the longer the pet is active.'
- ' '
- '&e&lPASSIVE'
- ' '
- '&7Right-Click to activate.'
- ' '
- '&e&lLevel:&e %level%'
- '&e&lEXP:&e %exp% / %maxexp%'
- '&c%progressmap%'
hotbarActivationOnly: false
activationEvent: "PlayerInteractEvent"
onActivation:
1:
- "[timed-command] 5 fly {player}"
- "[cooldown] 120"
2:
- "[timed-command] 10 fly {player}"
- "[cooldown] 120"
3:
- "[timed-command] 15 fly {player}"
- "[cooldown] 120"
Sheep-Pet:
values:
displayName: '&6&lSheep Pet &7[LVL %level%]'
skin: MHF_Sheep
tier: 1
enabled: true
lore:
- '&7Reduce the damage of your fall'
- '&7with a thick layer of fluffy wool.'
- ' '
- '&e&lPASSIVE'
- ' '
- '&7Place in your hotbar to activate.'
- ' '
- '&e&lLevel:&e %level%'
- '&e&lEXP:&e %exp% / %maxexp%'
- '&c%progressmap%'
hotbarActivationOnly: true
activationEvent: "EntityDamageEvent"
onActivation:
1:
- "[reduce-damage] FALL 2"
2:
- "[reduce-damage] FALL 3"
3:
- "[reduce-damage] FALL 10"
Spider-Pet:
values:
displayName: '&6&lSpider Pet &7[LVL %level%]'
skin: MHF_Spider
tier: 1
enabled: true
lore:
- '&7Skulk around and pounce on a passer-by with'
- '&7your new found jumping abilities.'
- ' '
- '&c&lAGGRESSIVE'
- ' '
- '&7Get jumpboost while in your inventory.'
- ' '
- '&e&lLevel:&e %level%'
- '&e&lEXP:&e %exp% / %maxexp%'
- '&c%progressmap%'
hotbarActivationOnly: false
activationEvent: "PetTimerEvent"
timer-length: 1
onActivation:
1:
- "[potion] JUMP 10 1"
2:
- "[potion] JUMP 10 2"
3:
- "[potion] JUMP 10 3"
Squid-Pet:
values:
displayName: '&6&lSquid Pet &7[LVL %level%]'
skin: MHF_Squid
tier: 1
enabled: true
lore:
- '&7Lurk through the depths of the ocean with the'
- '&7eyesight of a squid and no fear of drowning.'
- ' '
- '&e&lPASSIVE'
- ' '
- '&7Place in your hotbar for water breathing.'
- ' '
- '&e&lLevel:&e %level%'
- '&e&lEXP:&e %exp% / %maxexp%'
- '&c%progressmap%'
hotbarActivationOnly: false
activationEvent: "PetTimerEvent"
timer-length: 1
onActivation:
1:
- "[potion] WATER_BREATHING 10 1"
2:
- "[potion] WATER_BREATHING 10 2"
3:
- "[potion] WATER_BREATHING 10 3"
Storm-Trooper-Pet:
values:
displayName: '&6&lStormTrooper Pet &7[LVL %level%]'
skin: Stormtrooper
tier: 4
enabled: true
lore:
- '&7Inflict extra bow damage,'
- '&7the higher the level, the higher the damage.'
- ' '
- '&c&lAGGRESSIVE'
- ' '
- '&7Shoot players to activate.'
- ' '
- '&e&lLevel:&e %level%'
- '&e&lEXP:&e %exp% / %maxexp%'
- '&c%progressmap%'
hotbarActivationOnly: false
activationEvent: "EntityDamageByEntityEvent"
onActivation:
1:
- "[damage-boost] 1.0 BOW"
2:
- "[damage-boost] 2.0 BOW"
3:
- "[damage-boost] 4.0 BOW"
Wolf-Pet:
values:
displayName: '&6&lWolf Pet &7[LVL %level%]'
skin: MHF_Wolf
tier: 2
enabled: true
lore:
- '&7Use your killer instincts to slay'
- '&7passive mobs in a single hit.'
- ' '
- '&c&lAGGRESSIVE'
- ' '
- '&71 hit all passive mobs.'
- ' '
- '&e&lLevel:&e %level%'
- '&e&lEXP:&e %exp% / %maxexp%'
- '&c%progressmap%'
hotbarActivationOnly: false
activationEvent: "EntityDamageByEntityEvent"
onActivation:
1:
- "[damage-boost] 10000.0 PIG"
- "[damage-boost] 10000.0 COW"
- "[damage-boost] 10000.0 SHEEP"
- "[damage-boost] 10000.0 CHICKEN"
- "[damage-boost] 10000.0 SQUID"
- "[damage-boost] 10000.0 MUSHROOM_COW"
- "[damage-boost] 10000.0 VILLAGER"
Zombie-Pet:
values:
displayName: '&6&lZombie Pet &7[LVL %level%]'
skin: MHF_Zombie
tier: 2
enabled: true
lore:
- '&7Satisfy your appetite like the undead'
- '&7by attacking other players.'
- ' '
- '&c&lAGGRESSIVE'
- ' '
- '&7Get saturation by hitting others.'
- ' '
- '&e&lLevel:&e %level%'
- '&e&lEXP:&e %exp% / %maxexp%'
- '&c%progressmap%'
hotbarActivationOnly: false
activationEvent: "EntityDamageByEntityEvent"
onActivation:
1:
- "[potion] SATURATION 5 1"
2:
- "[potion] SATURATION 5 2"
3:
- "[potion] SATURATION 5 3"

Config.yml
Code (Text):

Features: #If you want a feature to be active use 'TRUE' if you dont use 'FALSE'
PetMenu: TRUE
PetShop: TRUE
Tinkerer: TRUE
Shards: TRUE
TPet: TRUE
# These are the tiers for the pets/eggs. The ID is the number the tier is configured in.
# %hatchingState% will change between the not-hatching text and the hatching text
# Depending on whether the egg is hatching or not.
# Hatching time is in minutes.
# The pet egg GUI contains all the pet eggs for sale. For each tier, configure the slot
# It's egg is in and it's price.
tiers:
1:
name: "Common"
egg-item:
hatching-time: 5
material: "MONSTER_EGG"
display-name: "&a&lMystery Pet Egg"
lore:
- '&7Hatches into a &a%eggTier% &7pet.'
- '&7Place egg in hotbar to begin hatching.'
- '%hatchingState%'
not-hatching: "&4&lNOT HATCHING &e&l(&e%hatchingTime%m&e&l)"
hatching: "&e&lHATCHING &e&l(&e%hatchingTime%m&e&l)"
2:
name: "Special"
egg-item:
hatching-time: 5
material: "MONSTER_EGG"
display-name: "&d&lMystery Pet Egg"
lore:
- '&7Hatches into a &d%eggTier% &7pet.'
- '&7Place egg in hotbar to begin hatching.'
- '%hatchingState%'
not-hatching: "&4&lNOT HATCHING &e&l(&e%hatchingTime%m&e&l)"
hatching: "&e&lHATCHING &e&l(&e%hatchingTime%m&e&l)"
3:
name: "Legendary"
egg-item:
hatching-time: 5
material: "MONSTER_EGG"
display-name: "&6&lMystery Pet Egg"
lore:
- '&7Hatches into a &6%eggTier% &7pet.'
- '&7Place egg in hotbar to begin hatching.'
- '%hatchingState%'
not-hatching: "&4&lNOT HATCHING &e&l(&e%hatchingTime%m&e&l)"
hatching: "&e&lHATCHING &e&l(&e%hatchingTime%m&e&l)"
4:
name: "Exclusive"
egg-item:
hatching-time: 5
material: "MONSTER_EGG"
display-name: "&e&lMystery Pet Egg"
lore:
- '&7Hatches into a &e%eggTier% &7pet.'
- '&7Place egg in hotbar to begin hatching.'
- '%hatchingState%'
not-hatching: "&4&lNOT HATCHING &e&l(&e%hatchingTime%m&e&l)"
hatching: "&e&lHATCHING &e&l(&e%hatchingTime%m&e&l)"
pet-egg-gui:
size: 18
name: "Pet Shop"
tier-1:
slot: 4
price: 100
tier-2:
slot: 5
price: 200
tier-3:
slot: 6
price: 300
tier-4:
slot: 14
price: 400
Merchant:
Spawners:
SilverfishShardAmount: 1
CowShardAmount: 1
IrongolemShardAmount: 1
PigzombieShardAmount: 1
ZombieShardAmount: 1
WitchShardAmount: 1
SlimeShardAmount: 1
GuardianShardAmount: 1
EndermanShardAmount: 1
CreeperShardAmount: 1
MagmacubeShardAmount: 1
SquidShardAmount: 1
BlazeShardAmount: 1
RabbitShardAmount: 1
VillagerShardAmount: 1
EndermiteShardAmount: 1
SkeletonShardAmount: 1
CavespiderShardAmount: 1
HorseShardAmount: 1
SpiderShardAmount: 1
BatShardAmount: 1
WolfShardAmount: 1
MooshroomShardAmount: 1
OcelotShardAmount: 1
SheepShardAmount: 1
PigShardAmount: 1
ChickenShardAmount: 1
#########################
# Names of the spawners #
#########################
SilverfishDisplayName: "Silverfish Spawner"
CowDisplayName: "Cow Spawner"
IrongolemDisplayName: "Irongolem Spawner"
PigzombieDisplayName: "Zombie Pigman Spawner"
ZombieDisplayName: "Zombie Spawner"
WitchDisplayName: "Witch Spawner"
SlimeDisplayName: "Slime Spawner"
GuardianDisplayName: "Guardian Spawner"
EndermanDisplayName: "Enderman Spawner"
CreeperDisplayName: "Creeper Spawner"
MagmacubeDisplayName: "Magma Cube Spawner"
SquidDisplayName: "Squid Spawner"
BlazeDisplayName: "Blaze Spawner"
RabbitDisplayName: "Rabbit Spawner"
VillagerDisplayName: "Villager Spawner"
EndermiteDisplayName: "Endermite Spawner"
SkeletonDisplayName: "Skeleton Spawner"
CavespiderDisplayName: "Cave Spider Spawner"
HorseDisplayName: "Horse Spawner"
SpiderDisplayName: "Spider Spawner"
BatDisplayName: "Bat Spawner"
WolfDisplayName: "Wolf Spawner"
MooshroomDisplayName: "Mooshroom Spawner"
OcelotDisplayName: "Ocelot Spawner"
SheepDisplayName: "Sheep Spawner"
PigDisplayName: "Pig Spawner"
ChickenDisplayName: "Chicken Spawner"

ProgressMapSize: 50
ProgressIcon: '|'
ExplodeDestroyBlocks: true
DropItemOnGive: false
MaxExp: 200
ExtendingMaxExp: true
ExpRate: 5
PerkExpRate: 10

Language.yml
Code (Text):

ReceivedPet: "&e&l(!) &eRecieved Pet &a%pet_name%"
NoPermission: "&cYou do not have the permission to run this command."
PetNotFound: "&cCould not find pet, please make sure it is active in the DefaultPets.yml or CustomPets.yml file"
FeatureDisabled: "&cSorry, this feature has been disabled."
PetCooldown: "&cSorry, you cannot use this pet for another %cooldown% seconds"
PvpZone: "&cYou must be within a pvp enabled zone to use this pet"
BuildingZone: "&cYou must be in a building zone to use this pet."
AlreadyBoosted: "&aYou already have an exp boost."
BoostRemoved: "&cYour boost has ran out of time."
NotEnoughShards: "&cYou need %shards% more shards to make this purchase."

dtc4eZF.png


























































Goals:
- 10
- 25
- 50
- 100
- 200
- 500 Incomplete :(

Bugs:
If you have any bugs please do not rate my resource about the bug, pm me! Thanks!

Updates:


You are paying for the version of the plugin at the time of the transaction. Future and previous versions are considered as a 'bonus' and extreme harassment or spammy messages will result in your account being removed from the buyer's list.

Constructive and useful feedback will always be accepted!

Latest updates

  1. 6.06

    6.06

Latest reviews

Can you update please?
Thanks for this, but do you have any more recent update version

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