TieredSpawners/SilkSpawners/MobStacks - Extremely Configurable! (1.7.10 - 1.15.2) [New Custom Drops]

 TieredSpawners/SilkSpawners/MobStacks - Extremely Configurable! (1.7.10 - 1.15.2) [New Custom Drops] 1.1.4c

TieredSpawners/SilkSpawners/MobStacks - Extremely Configurable! (1.7.10 - 1.15.2) [New Custom Drops]
tierspawn-logo-png.189124

PLUGIN ORIGINALLY COMMISSIONED BY @MrRoboto_
Ever wanted a plugin that lets your players upgrade their spawners? Want to make spawners better? Fret not, for the plugin is *finally* here!

tierspawn-use-png.189125

How to load
To use this plugin, simply pop it into your plugins folder, and restart your server or load it with plugman! The config file will be auto generated!

How to Use
A spawner is auto converted to a tier spawner once it spawns a mob. To edit a spawner, just right click it, and a GUI will open up! Either upgrade or downgrade the spawner as you wish! When breaking the spawner, all exp will be refunded! Existing spawners will automatically be converted to a tiered spawner when they spawn mobs. Each level will spawn more mobs, or spawn them faster, however many more you want it to, however fast you want it to, up to a 1 second delay! You can even choose BOTH! (Now supports EXP, EXP levels and money!)

Main Features
  • Upgrade spawners with 3 types of currency: Money, XP and XP Levels
  • NMS spawning methods that make use of vanilla's own spawning mechanisms, meaning less tps lag in high load servers, and any mob stacking plugins will accept the mobs spawned.
  • No need of a config file to store information. All information now stored in the spawners' NBT tags.
  • Items to upgrade spawners instead of currency. (If you so wish.)
  • Support for a wide range of region claiming plugins. (WorldGuard, ASkyBlock, AcidIsland, Factions, LegacyFactions, Towny, IridiumSkyblock, FactionsX)

Default GUI:
198db158721ea2329b24e28a9af6f83e8c1c509f


tierspawn-config-png.189126

Code:
#Config Version 1 by Yukun
#Placeholders:
#- %tier% for tier of spawner that is clicked -- Usable in GUIName.
#- %mob% for mob that the spawner spawns -- Usable in GUIName.
#- %cost% for cost of upgrade or amount returned on downgrade -- Usable in Upgrade and Downgrade button lores.
TieredSpawnerOptions:
 ###################
  # Spawner Options #
  ###################
  #Whether you want to let players upgrade the spawners with the GUI.
  GUIUpgrade: true
  #Whether to prevent clicking when sneaking.
  NoSneakClick: true
  WorldBlacklist: #List of worlds to disallow spawner upgrading in.
    - 'world_the_nether'
    - 'world_the_end'
  #Settings for spawner tier.
  Tier:
   #Maximum tier of spawner.
    Max: 10
    #Currency used to upgrade spawner tier. (Accepted: XP, XPLevels, Money)
    Currency: XP
    #Cost of upgrading spawner tier. Multiplies by level.
    Cost: 100000
  #Settings for spawn delay.
  Delay:
   #Whether you want to allow players to upgrade spawn delay.
    #If false, all spawners are set to base value.
    Enabled: true
    #Whether you want to upgrade delay separately from tier.
    #If false, upgrading tier upgrades delay too.
    #If false, delay upgrade item will not be displayed.
    Separate: true
    #Currency used to upgrade spawn delay. (Accepted: XP, XPLevels, Money)
    Currency: XP
    #Cost of upgrading spawn delay. Multiplies by level.
    Cost: 100000
    #Amount of delay at level 1. (Vanilla default = 12.5)
    Base: 12.5
    #Amount of delay to decrease per level in seconds. (Minimum 0.5 seconds.)
    Add: 0.5
  #Settings for spawn amount.
  Amount:
   #Whether you want to allow players to upgrade spawn count.
    #If false, all spawners are set to base value.
    Enabled: true
    #Whether you want to upgrade spawn count separately from tier.
    #If false, upgrading tier upgrades spawn count too.
    #If false, amount upgrade item will not be displayed.
    Separate: true
    #Currency used to upgrade spawn count. (Accepted: XP, XPLevels, Money)
    Currency: XP
    #Cost of upgrading spawn count. Multiplies by level.
    Cost: 100000
    #Number of mobs spawned at level 1. (Vanilla default = 4)
    Base: 4
    #Number of mobs to add per level.
    Add: 1
  #Settings for spawn range. Range refers to how far a player can be for the spawner to spawn mobs.
  Range:
   #Whether you want to allow players to upgrade spawn range.
    #If false, all spawners are set to base value.
    Enabled: true
    #Whether you want to upgrade range separately from tier.
    #If false, upgrading tier upgrades range too.
    #If false, range upgrade item will not be displayed.
    Separate: true
    #Currency used to upgrade spawn range. (Accepted: XP, XPLevels, Money)
    Currency: XP
    #Cost of upgrading spawn range. Multiplies by level.
    Cost: 100000
    #Spawner range at level 1. (Vanilla default = 16)
    Base: 16
    #Spawner range increase per level in blocks.
    Add: 1
 
  ###############
  # GUI Options #
  ###############
  #Size of GUI. (Must be multiples of 9)
  GUISize: 36
  #Name of the GUI displayed when a player clicks the spawner.
  GUIName: "&6&lTier %tier% %mob% Spawner"
  Upgrade:
   ########################
    # Upgrade Item Options #
    ########################
    ItemType: "EMERALD_BLOCK"
    Name: "&a&lUpgrade Spawner"
    Lore:
     - "&7Click this button to"
      - "&7upgrade the spawner."
      - "&7Cost: &c%cost% exp"
    #Slot the item is in. (Number from 1 to GUI size)
    Slot: 16
    #If you choose to let players upgrade the 2 aspects separately, please use these for the buttons.
    Delay:
      ItemType: "CLOCK"
      Name: "&a&lUpgrade Spawner Delay"
      Lore:
        - "&7Click this button to"
        - "&7upgrade the spawner"
        - "&7and decrease the delay."
        - "&7Cost: &c%cost% exp"
      Slot: 24
    Amount:
      ItemType: "HOPPER"
      Name: "&a&lUpgrade Spawn Amount"
      Lore:
        - "&7Click this button to"
        - "&7upgrade the spawner"
        - "&7and increase spawn count."
        - "&7Cost: &c%cost% exp"
      Slot: 25
    Range:
      ItemType: "COMPASS"
      Name: "&a&lUpgrade Spawner Range"
      Lore:
        - "&7Click this button to"
        - "&7upgrade the spawner"
        - "&7and increase spawn range."
        - "&7Cost: &c%cost% exp"
      Slot: 26
  Downgrade:
    ##########################
    # Downgrade Item Options #
    ##########################
    ItemType: "REDSTONE_BLOCK"
    Name: "&c&lDowngrade Spawner"
    Lore:
      - "&7Click this button to"
      - "&7downgrade the spawner."
      - "&7Returns: &a%cost% exp"
    Slot: 12
    #If you choose to let players upgrade the 2 aspects separately, please use these for the button.
    Delay:
      ItemType: "CLOCK"
      Name: "&c&lDowngrade Spawner Delay"
      Lore:
        - "&7Click this button to"
        - "&7downgrade the spawner"
        - "&7and increase the delay."
        - "&7Returns: &a%cost% exp"
      Slot: 20
    Amount:
      ItemType: "HOPPER"
      Name: "&c&lDowngrade Spawn Amount"
      Lore:
        - "&7Click this button to"
        - "&7downgrade the spawner"
        - "&7and decrease spawn count."
        - "&7Returns: &a%cost% exp"
      Slot: 21
    Range:
      ItemType: "COMPASS"
      Name: "&c&lDowngrade Spawner Range"
      Lore:
        - "&7Click this button to"
        - "&7downgrade the spawner"
        - "&7and decrease spawn range."
        - "&7Returns: &a%cost% exp"
      Slot: 22
  Close:
    ##########################
    # Close GUI Item Options #
    ##########################
    ItemType: "BARRIER"
    Name: "&b&lClose GUI"
    Lore:
      - "&7Close the GUI and"
      - "&7return to the game."
    Slot: 32
  Border:
    ######################
    # GUI Border Options #
    ######################
    ItemType: "GRAY_STAINED_GLASS_PANE"
    Name: "&7&lBorder"
    Lore:
      - "&7This is the"
      - "&7border."
    #Which slots to put the border in.
    #You can just list all the slots here, the plugin will replace the occupied slots with the required items.
    Slots:
      - "1"
      - "2"
      - "3"
      - "4"
      - "5"
      - "6"
      - "7"
      - "8"
      - "9"
      - "10"
      - "11"
      - "12"
      - "13"
      - "14"
      - "15"
      - "16"
      - "17"
      - "18"
      - "19"
      - "20"
      - "21"
      - "22"
      - "23"
      - "24"
      - "25"
      - "26"
      - "27"
      - "28"
      - "29"
      - "30"
      - "31"
      - "32"
      - "33"
      - "34"
      - "35"
      - "36"
Code:
#Messages Version 1 by Yukun
#Placeholders:
#- %tier% for tier of spawner that is clicked -- Usable in anything other than prefix and NotEnoughExp.
#- %mob% for mob that the spawner spawns -- Usable in all Spawner Messages and SpawnerReceive.
#- %upgrade% for name of upgrade item -- Usable in UpgradeReceive.
#- %amount% for number of items given -- Usable in SpawnerReceive, UpgradeReceive.
#- %cost% for cost of upgrade or amount returned on downgrade -- Usable in Break, Upgrade and Downgrade message.
#- %item% for name of item bought or sold at the shop -- Usable in BuyItem and SellItem.
Messages:
 #Prefix before all messages.
  Prefix: "&bTiered&eSpawners&f >> &7"
  #Message sent if more than 1 player tries to edit a spawner at the same time.
  Only1Player: "&cOnly 1 player can edit the spawner at 1 time!"
  #Message sent when a player tries to spawn in an upgrade item with full inventory.
  InvenFull: "&cYour inventory is full! Please empty out a spot before spawning the item in!"
  #Message sent when a player tries to upgrade a spawner that cannot be upgraded anymore.
  Maxed: "&cYou may not upgrade this spawner anymore as either the spawner is maxed out or you do not have enough currency!"
  #Message sent when a player receives a spawner.
  SpawnerReceive: "&aYou have received %amount% %mob% Spawner(s)&r&a!"
  #Message sent when a player receives an upgrade item.
  UpgradeReceive: "&aYou have received %amount% %upgrade%(s)r&a!"
  #Message sent when a player does not have enough money, exp or levels to buy or upgrade an item.
  NoCurrency: "&cYou do not have enough currency to complete this action!"
  #Message sent when a player has too much money, exp or levels and would go over the limit when downgrading or selling an item.
  OverCurrency: "&cYou have too much currency! Please withdraw some and try again."
  #Message sent when a player tries to place a spawner from the off hand.
  MainHand: "&cPlease retry this action with the spawner or upgrade in your main hand."
  #################
  # Shop Messages #
  #################
  #Message sent when the player opens the shop.
  OpenShop: "&aWelcome to the Tiered Spawner shop!"
  #Message sent when the player buys an item.
  BuyItem: "&7You have purchased a(n) %item%&7!"
  #Message sent when the player sells an item.
  SellItem: "&7You have sold a(n) %item%&7!"
  #Message sent when the player does not have the item to be sold.
  NoItem: "&cYou do not have the item you want to sell!"
  ####################
  # Spawner Messages #
  ####################
  #Message sent when a player clicks on a spawner.
  Click: "&7You are now accessing a &6&lTier %tier% %mob% Spawner&r&7."
  #Message sent when a player upgrades a spawner.
  Upgrade: "&aYou have successfully upgraded your &6&lTier %tier% %mob% Spawner&r&a for &b&l$%cost%&r&a!"
  #Message sent when a player upgrades a spawner's delay.
  UpgradeDelay: "&aYou have successfully upgraded your &6&lTier %tier% %mob% Spawner's Delay&r&a for &b&l$%cost%&r&a!"
  #Message sent when a player upgrades a spawner's spawn amount.
  UpgradeAmount: "&aYou have successfully upgraded your &6&lTier %tier% %mob% Spawner's Spawn Amount&r&a for &b&l$%cost%&r&a!"
  #Message sent when a player upgrades a spawner's spawn range.
  UpgradeRange: "&aYou have successfully upgraded your &6&lTier %tier% %mob% Spawner's Range&r&a for &b&l$%cost%&r&a!"
  #Message sent when a player downgrades a spawner.
  Downgrade: "&aYou have successfully downgraded your &6&lTier %tier% %mob% Spawner&r&a! You have been refunded &b&l$%cost%&r&a!"
  #Message sent when a player downgrades a spawner's delay.
  DowngradeDelay: "&aYou have successfully downgraded your &6&lTier %tier% %mob% Spawner's Delay&r&a! You have been refunded &b&l$%cost%&r&a!"
  #Message sent when a player downgrades a spawner's spawn amount.
  DowngradeAmount: "&aYou have successfully downgraded your &6&lTier %tier% %mob% Spawner's Spawn Amount&r&a! You have been refunded &b&l$%cost%&r&a!"
  #Message sent when a player downgrades a spawner's range.
  DowngradeRange: "&aYou have successfully downgraded your &6&lTier %tier% %mob% Spawner's Spawn Amount&r&a! You have been refunded &b&l$%cost%&r&a!"
  #Message sent when a player breaks a spawner.
  Break: "&cYou have broken a Tier %tier% %mob% Spawner&r&c! You have been refunded &b&l%cost%&r&c exp!"
Code:
Items:
  Tier:
    ItemType: 'NETHER_STAR'
    Name: '&a&lSpawner Tier Upgrade'
    Lore:
     - "&7Right click your spawner"
      - "&7with this item to increase"
      - "&7the spawner's tier!"
  Delay:
    ItemType: 'CLOCK'
    Name: '&a&lSpawner Delay Upgrade'
    Lore:
     - "&7Right click your spawner"
      - "&7with this item to decrease"
      - "&7the spawn delay!"
  Amount:
    ItemType: 'HOPPER'
    Name: '&a&lSpawner Amount Upgrade'
    Lore:
     - "&7Right click your spawner"
      - "&7with this item to increase"
      - "&7the spawn amount!"
  Range:
    ItemType: 'COMPASS'
    Name: '&a&lSpawner Range Upgrade'
    Lore:
     - "&7Right click your spawner"
      - "&7with this item to increase"
      - "&7the spawn range!"
Code:
#Placeholders:
#- %mob% for mob spawned by spawner. (Usable in spawner name, MUST BE in spawner name.)
#- %tier% for tier of spawner. (Usable in spawner lore.)
#- %delay% for delay between spawns in seconds. (Usable in spawner lore.)
#- %amount% for amount of mobs per spawn. (Usable in spawner lore.)
#- %range% for maximum distance a player can be from the spawner before it stops spawning. (Usable in spawner lore.)
SilkSpawnerOptions:
  ######################
  # Silk Touch Options #
  ######################
  #Whether to let players silk touch spawners with attributes.
  #If true, spawners can keep upgrades when dropped.
  #If false, spawners refund upgrade costs based on settings below.
  Silk: true
  #Whether to refund currency when spawner is broken.
  #Will drop a default spawner at tier 1 and refund upgrade costs when broken if silk is true.
  Refund: false
  #Minimum level of silk touch required to mine the spawner.
  #If set to 0, any tool can be used to make the spawner drop.
  SilkLevel: 1
  #Whether to use permissions to determine silk touch drop chance.
  #Give players the permission "tieredspawner.silk.(percentage)" to decide the percentage drop chance of the spawner.
  #For example "tieredspawner.silk.70" would mean a 70% drop chance.
  #Players with op or "tieredspawner.admin" permission would have a 100% drop chance regardless.
  SilkPerms: false
 
  ###########################
  # Dropped Spawner Options #
  ###########################
  Dropped:
    #Options for spawner item dropped when mined with silk touch.
    #The %tier%, %delay%, %amount% and %range% placeholders will revert to base values if they are not in the lore.
    #If refund option in Config.yml is turned off, a default spawner is dropped.
    #Default spawner has Tier:1, Delay:200-800, Amount:4 and Range:16.
    Mined:
      #The %mob% placeholder MUST be in the item name!
      #If %mob% is not in the item name, the spawner will be a pig spawner.
      Name: "&e&l%mob% &6&lSpawner"
      #DO NOT PUT MORE THAN ONE PLACEHOLDER PER LINE!
      Lore:
        - "&b====================="
        - "&fTier: %tier%"
        - "&fSpawn Delay: %delay%"
        - "&fSpawn Amount: %amount%"
        - "&fSpawn Range: %range%"
        - "&b====================="
      #The line of lore the corresponding information for the spawner is saved on.
      #Please make sure this lines up correctly with the lore.
      #This really makes my life wayyyy easier so sorry for the extra work but I need it at this point ;-;
      TierLine: 2
      DelayLine: 3
      AmountLine: 4
      RangeLine: 5
    #Options for spawner item dropped when successfully TNTed.
    #The %tier%, %delay%, %amount% and %range% placeholders will revert to base values if they are not in the lore.
    #If refund option in Config.yml is turned off, a default spawner is dropped.
    #Default spawner has Tier:1, Delay:200-800, Amount:4 and Range:16.
    TNT:
      #Item name follows mined spawner name.
      #DO NOT PUT MORE THAN ONE PLACEHOLDER PER LINE!
      Lore:
        - "&b====================="
        - "&fTier: %tier%"
        - "&fDelay: %delay%"
        - "&fAmount: %amount%"
        - "&fRange: %range%"
        - "&b====================="
        - "&c*Raided Spawner*"
      TierLine: 2
      DelayLine: 3
      AmountLine: 4
      RangeLine: 5
  ###################
  # Raiding Options #
  ###################
  Raiding:
    #Chance of dropping a spawner when it is broken by TNT out of 100.
    #Set to 0 to disable drops.
    Chance: 70
    #Whether dropped spawner keeps its stats.
    Keep: false
    #Whether dropped spawner is immune to explosions.
    ProtectDrops: true
Code:
#Placeholders:
#- %mob% for mob that the spawner spawns -- Usable in spawner icon name.
#- %buy% for cost of buying spawners or upgrades -- Usable in spawner and upgrade icon lore.
#- %sell% for amount returned on selling spawners or upgrade -- Usable in spawner and upgrade icon lore.
Shop:
 ###################
  # Pricing Options #
  ###################
  #Type of upgrade item to sell.
  #If you delete or comment out any of the upgrades from here, they will not appear in the shop.
  #If you delete this whole section, none of the upgrades will appear in the shop.
  Upgrades:
    Tier:
     #Currency used to buy spawner upgrades. (Accepted: XP, XPLevels, Money)
      Currency: XP
      #Amount of currency used to buy spawner upgrade.
      Buy: 50000
      #Amount of currency returned when selling spawner upgrade.
      Sell: 25000
      Slot: 11
    Delay:
      Currency: XP
      Buy: 50000
      Sell: 25000
      Slot: 12
    Amount:
      Currency: XP
      Buy: 75000
      Sell: 37500
      Slot: 13
    Range:
      Currency: XP
      Buy: 25000
      Sell: 12500
      Slot: 14
  #Type of mobs to sell. List of all mobs found at https://hub.spigotmc.org/javadocs/spigot/org/bukkit/entity/EntityType.html
  #You can add as many types of mobs as you want to this list. Only mobs listed here will be in the shop.
  #If you don't want players to be able to sell spawners, simply delete the Sell line from that mob and sell will be disabled.
  #If you don't want players to be able to buy spawners, simply delete the Buy line.
  #If you don't want to sell spawners, just delete or comment out this whole block.
  #Only completely unupgraded spawners can be sold.
  Mobs:
    ZOMBIE:
     #Currency used to buy spawner. (Accepted: XP, XPLevels, Money)
      Currency: Money
      #Amount of currency used to buy spawner.
      Buy: 10000
      #Amount of currency returned when selling spawner.
      Sell: 5000
      Slot: 11
    SKELETON:
      Currency: Money
      Buy: 12500
      Sell: 6250
      Slot: 12
    CREEPER:
      Currency: Money
      Buy: 30000
      Sell: 15000
      Slot: 13
    SPIDER:
      Currency: Money
      Buy: 7500
      Sell: 3750
      Slot: 14
    BLAZE:
      Currency: Money
      Buy: 30000
      Sell: 15000
      Slot: 15
    ENDERMAN:
      Currency: Money
      Buy: 15000
      Sell: 7500
      Slot: 16
    PIG_ZOMBIE:
      Currency: Money
      Buy: 30000
      Sell: 15000
      Slot: 17
    SLIME:
      Currency: Money
      Buy: 7500
      Sell: 3750
      Slot: 20
    MAGMA_CUBE:
      Currency: Money
      Buy: 10000
      Sell: 5000
      Slot: 21
    IRON_GOLEM:
      Currency: Money
      Buy: 60000
      Sell: 30000
      Slot: 22
    CHICKEN:
      Currency: Money
      Buy: 5000
      Sell: 2500
      Slot: 23
    PIG:
      Currency: Money
      Buy: 5000
      Sell: 2500
      Slot: 24
    COW:
      Currency: Money
      Buy: 5000
      Sell: 2500
      Slot: 25
    SHEEP:
      Currency: Money
      Buy: 5000
      Sell: 2500
      Slot: 26
    MUSHROOM_COW:
      Currency: Money
      Buy: 10000
      Sell: 5000
      Slot: 29

  ###############
  # GUI Options #
  ###############
  #Size of GUI. (Must be multiples of 9, maximum 54)
  GUISize: 45
  #Name of the GUI displayed when a player clicks the spawner.
  GUIName: "&6&lTiered Spawner Shop"
 
  #Change how the icon to close the spawner shop looks like in Config.yml.
  Close:
    Slot: 41

  Back:
    Slot: 40
    ItemType: "OAK_DOOR"
    Name: "&b&lBack"
    Lore:
     - "&7Goes back to"
      - "&7main shop menu."

  #Change how the icons for spawner shop and spawner upgrade item shop look like.
  MainIcons:
    SpawnerShop:
      Slot: 11
      ItemType: "LEGACY_MOB_SPAWNER"
      Name: "&6&lSpawner Shop"
      Lore:
       - "&7Come get your mob"
        - "&7spawners here!"
    UpgradeShop:
      Slot: 12
      ItemType: "NETHER_STAR"
      Name: "&6&lUpgrades Shop"
      Lore:
       - "&7Come get your spawner"
        - "&7upgrades here!"

  #Change how the spawner items look like in the shop.
  #Item type and item name follow the Silk.yml file.
  SpawnerIcons:
    Lore:
      - "&aBuy Price: $%buy% &7(Left Click)"
      - "&cSell Price: $%sell% &7(Right Click)"

  #Change how the upgrade items look like in the shop.
  #Item type and item name follow the Items.yml file.
  UpgradeIcons:
    Lore:
      - "&aBuy Price: %buy% EXP &7(Left Click)"
      - "&cSell Price: %sell% EXP &7(Right Click)"

  Border:
   #Change how the border looks in Config.yml.
    #Which inventory slots to put the border in. (Just put every slot number here if you want the plugin to fill empty slots.)
    #You can just list all the slots here, the plugin will replace the occupied slots with the required items.
    Slots:
     - "1"
      - "2"
      - "3"
      - "4"
      - "5"
      - "6"
      - "7"
      - "8"
      - "9"
      - "10"
      - "18"
      - "19"
      - "27"
      - "28"
      - "36"
      - "37"
      - "38"
      - "39"
      - "42"
      - "43"
      - "44"
      - "45"
Code:
#Only mobs listed here will be handled as proper spawners by the plugin.
#The names listed here will be used for the %mob% placeholder.
#The aliases listed here can be used for the /tieredspawner spawn command.
#Please do not use spaces in the Aliases.
#For a whole list of mobs, please refer to https://hub.spigotmc.org/javadocs/spigot/org/bukkit/entity/package-summary.html
#Want the mobs to not attack anything? Go to spigot settings and nerf spawner mobs!
Stacking:
 #Whether to enable mob stacking.
  Enable: true
  #Whether to keep empty stacks around so the stack doesn't have to be remade.
  #Empty stacks will have %amount% be 0.
  #Reduces overall lag when enabled.
  Persistent: true
  #Custom name displayed above the stacked mobs.
  #%mob% -- Mob name.
  #%amount% -- Amount of mob in stack.
  Name: "&e&l%mob% &6&lx%amount%"
  #Whether to prevent mob stacks from targeting players/mobs.
  Nerf: true
  #Whether to allow environmental reasons to kill a whole stack of mobs at the same time and multiply drops.
  #Only maxed out stacks will be killed completely this way.
  #If an entity can pick up items, whatever item they have equipped or are holding will not be multiplied.
  KillAll: false
Mobs:
  ZOMBIE:
    Name: "&a&lZombie"
    Alias:
     - "zombie"
    #Whether to stack mobs from nearby spawners.
    #Will take a mob from the spawner that first spawns as the stack, then search for nearby spawners.
    Stack:
      Enable: true
      Radius: 50
      Max: 1000
    #List of all custom drops.
    #These will drop in addition to the vanilla drops for the mobs.
    #Looting does NOT increase drop chances.
    #These drops will also be multiplied if a stack is killed.
    Custom:
     #Material of custom item to drop.
      #Please make sure they are correct for your minecraft version.
      COD:
       #Amount of custom item to drop.
        Amount: 1
        #Chance to drop custom item out of 100.
        Chance: 20
      ZOMBIE_HEAD:
        Amount: 1
        Chance: 5
        #Optional item name for custom item dropped, delete if not needed.
        Name: "&f&lZombie Head"
        #Optional item lore for custom item dropped, delete if not needed.
        Lore:
         - "&7They say consuming the"
          - "&7head of your fallen foes"
          - "&7strengthens you."
        #Optional data for custom item dropped if your server is version 1.12 or below.
        #Do not use for versions 1.13 and above to avoid errors.
        #Data: 15
  SKELETON:
    Name: "&a&lSkeleton"
    Alias:
     - "skeleton"
    Stack:
      Enable: true
      Radius: 50
      Max: 1000
  CREEPER:
    Name: "&b&lCreeper"
    Alias:
     - "creeper"
    Stack:
      Enable: true
      Radius: 50
      Max: 1000
  SPIDER:
    Name: "&a&lSpider"
    Alias:
     - "spider"
    Stack:
      Enable: true
      Radius: 50
      Max: 1000
  BLAZE:
    Name: "&e&lBlaze"
    Alias:
     - "blaze"
    Stack:
      Enable: true
      Radius: 50
      Max: 1000
  ENDERMAN:
    Name: "&b&lEnderman"
    Alias:
     - "enderman"
    Stack:
      Enable: true
      Radius: 50
      Max: 1000
  PIG_ZOMBIE:
    Name: "&b&lZombie Pigman"
    Alias:
     - "pigzombie"
      - "pigman"
    Stack:
      Enable: true
      Radius: 50
      Max: 1000
  SLIME:
    Name: "&f&lSlime"
    Alias:
     - "slime"
    Stack:
      Enable: true
      Radius: 50
      Max: 1000
  MAGMA_CUBE:
    Name: "&a&lMagma Cube"
    Alias:
     - "magmacube"
      - "magmaslime"
    Stack:
      Enable: true
      Radius: 50
      Max: 1000
  IRON_GOLEM:
    Name: "&e&lIron Golem"
    Alias:
     - "ig"
      - "irongolem"
    Stack:
      Enable: true
      Radius: 50
      Max: 1000
  CHICKEN:
    Name: "&f&lChicken"
    Alias:
     - "chicken"
    Stack:
      Enable: true
      Radius: 50
      Max: 1000
  PIG:
    Name: "&f&lPig"
    Alias:
     - "pig"
    Stack:
      Enable: true
      Radius: 50
      Max: 1000
  COW:
    Name: "&a&lCow"
    Alias:
     - "cow"
    Stack:
      Enable: true
      Radius: 50
      Max: 1000
  SHEEP:
    Name: "&f&lSheep"
    Alias:
     - "sheep"
    Stack:
      Enable: true
      Radius: 50
      Max: 1000
  MUSHROOM_COW:
    Name: "&b&lMooshroom"
    Alias:
     - "mushroomcow"
      - "mooshroom"
      - "shroomcow"
    Stack:
      Enable: true
      Radius: 50
      Max: 1000
  SNOWMAN:
    Name: "&f&lSnow Golem"
    Alias:
     - "snowgolem"
      - "snowman"
    Stack:
      Enable: true
      Radius: 50
      Max: 1000
  VILLAGER:
    Name: "&f&lVillager"
    Alias:
     - "villager"
    Stack:
      Enable: true
      Radius: 50
      Max: 1000
tierspawn-cmds-png.194834

  • Opped players automatically have access to these commands!
  • Round brackets denote compulsory arguments, square brackets denote optional arguments.
  • Command aliases: /ts, /spawner, /tierspawn, /tieredspawner
  • Permissions: tieredspawner.buy, tieredspawner.give, tieredspawner.spawn, tieredspawner.admin
  • Permission "tieredspawner.admin" will give you access to all commands.
  • Permission "tieredspawner.silk.(percent)" will decide percentage drop chance of spawners from silk touch if enabled in Silk.yml.
  • /tierspawn shop
    • Permission: tieredspawner.buy
    • Description: Opens tiered spawner shop GUI.
    • Example: /tieredspawner shop
  • /tierspawn give (type) [amount] [player]
    • Permission: tieredspawner.give
    • Description: Spawns in a spawner upgrade item.
    • Example: /tieredspawner give tier 20 xu_yukun, /tieredspawner give amount 10, /tieredspawner give delay xu_yukun, /tieredspawner give range
  • /tierspawn spawn (mob type) [amount] [player]
    • Permission: tieredspawner.spawn
    • Description: Spawns in a default tiered spawner.
    • Example: /tieredspawner spawn Blaze 20 xu_yukun, /tieredspawner spawn Zombie 10, /tieredspawner spawn Skeleton xu_yukun, /tieredspawner spawn Skeleton
  • /tierspawn killall
    • Permission: tieredspawner.kill
    • Description: Kills all mob stacks.
    • Example: /tieredspawner killall
  • /tierspawn reload
    • Permission: tieredspawner.reload
    • Description: Reloads all config files.
    • Example: /tieredspawner reload
tierspawn-suggest-png.189127

I live in Singapore, so if I don't answer your queries, I may be asleep! I also have school so my support time is incredibly limited too! :( Do be patient! :D
https://goo.gl/forms/gK0N4dfZqWMUhYXl2

tierspawn-todo-png.189128

  • Give me suggestions in the plugin thread!

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