PrisonBombs
LEAKERS NOTE: This resources is donated by @Demonsphere
Original Link : https://www.spigotmc.org/resources/prisonbombs.24089/
Please Give me a positive rating as a token of appreciation
DONATION: Want more plugins donate any amount to
paypal.me/qtchan

Tested Minecraft Versions: 1.7, 1.8, 1.9, 1.10, 1.11, 1.12

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Impress your players with a bang!
Prison Bombs will blow your players away, Unlike any other this plugin features custom bomb types not seen anywhere else! It is also GUI-Based allowing customization in-game a breeze!


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  • 100% Configurable (Even GUIs)
  • Efficient
  • Spigot Version Proof
  • GUI Based
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Blackhole Grenade:
A grenade which will suck up blocks in a given radius and crush them to nothing
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Frag Grenade:
A simple grenade that will blow up blocks in the radius
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Airstrike Grenade:
A grenade which will call in TnT at the given drop location
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Gliding Grenade:
A grenade which glides through the mine as it blows everything in its path up
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Bulldozer Grenade:
Mine straight down
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Haste Grenade:
Give everybody haste in the nearby area

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  • /bomb help - View available commands
  • /bomb create <name>- Create a bomb named <name>
  • /bomb edit <name>- Opens GUI allowing you to edit <name>
  • /bomb remove <name>- Remove a bomb named <name>
  • /bomb list- List available bombs
  • /bomb give <player> <bomb> [amount]- Give <player> a <name> bomb of [amount]
  • /bomb permission <bomb>- View the permission needed to throw <name>
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  • bomb.perm.here - Allows you to use /command
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Code:
Bomb:
  DefaultIcon:
    type: 381
    amount: 1
    durability: 0
    meta: true
    name: '&4&l%NAME% Bomb'
    lore:
    - ''
    - '&7&o(Right click to throw)'
  ThrowVelocityMagnitude: 2.0
  DropItemsIfNoSpaceInInventory: false
AutoSmelt:
  Enabled: true
  List:
  - GOLD_ORE -> GOLD_INGOT
  - IRON_ORE -> IRON_INGOT
  - NETHERRACK -> NETHER_BRICK
  - COBBLESTONE -> STONE
Code:
Panel:
  BackButton:
    type: 339
    amount: 1
    durability: 0
    meta: true
    name: '&7&lPrevious GUI Page'
    lore:
    - ''
    - '&7Return to the previous panel page.'
BombEditor:
  Home:
    Title: '&8Editing &2&l%BOMB%'
    Component:
      EditExplosive:
        type: 46
        amount: 1
        durability: 0
        meta: true
        name: '&c&lExplosive'
        lore:
        - '&7Customize the explosive inside'
        - '&7this bomb.'
      EditFuse:
        type: 287
        amount: 1
        durability: 0
        meta: true
        name: '&6&lFuse'
        lore:
        - '&7Customize the fuse inside this'
        - '&7bomb.'
      EditAppearance:
        type: 138
        amount: 1
        durability: 0
        meta: true
        name: '&e&lAppearance'
        lore:
        - '&7Customize the bombs design.'
      EditCooldown:
        type: 347
        amount: 1
        durability: 0
        meta: true
        name: '&a&lCooldown'
        lore:
        - '&7Change how long a player must'
        - '&7wait between using this bomb.'
  ExplosiveEditor:
    Title: '&8Explosive of &2&l%BOMB%'
    Component:
      ExplosiveType:
        LoreAddition:
        - ''
        - '&7&o(Left Click: Next)'
        - '&7&o(Right Click: Previous)'
      Blackhole:
        Radius:
          type: 399
          amount: 1
          durability: 0
          meta: true
          name: '&f&lRadius'
          lore:
          - '&7Radius: &a%RADIUS%'
          - ''
          - '&7The radius of the pull of the'
          - '&7blackhole.'
          - ''
          - '&7&o(Left Click: +1)'
          - '&7&o(Right Click: -1)'
        Duration:
          type: 347
          amount: 1
          durability: 0
          meta: true
          name: '&f&lDuration'
          lore:
          - '&7Duration: &a%DURATION%'
          - ''
          - '&7The duration, in ticks, that the'
          - '&7blackhole will last for before'
          - '&7collapsing in on itself.'
          - ''
          - '&7&o(Left Click: +5 ticks)'
          - '&7&o(Shift Left Click: +20 tick)'
          - '&7&o(Right Click: -5 tick)'
          - '&7&o(Shift Right Click: -20 tick)'
        PlaySounds:
          type: 25
          amount: 1
          durability: 0
          meta: true
          name: '&f&lPlay Sounds'
          lore:
          - '&7Play Sounds: &a%SOUNDS%'
          - ''
          - '&7Whether the blackhole will make'
          - '&7noises or not.'
          - ''
          - '&7&o(Click: Toggle)'
        ShowParticles:
          type: 138
          amount: 1
          durability: 0
          meta: true
          name: '&f&lShow Particles'
          lore:
          - '&7Show Particles: &a%PARTICLES%'
          - ''
          - '&7Whether the blackhole will release'
          - '&7particles or not.'
          - ''
          - '&7&o(Click: Toggle)'
      Frag:
        Radius:
          type: 399
          amount: 1
          durability: 0
          meta: true
          name: '&f&lRadius'
          lore:
          - '&7Radius: &a%RADIUS%'
          - ''
          - '&7The radius of the explosion.'
          - ''
          - '&7&o(Left Click: +1)'
          - '&7&o(Right Click: -1)'
        Chance:
          type: 23
          amount: 1
          durability: 0
          meta: true
          name: '&f&lChance'
          lore:
          - '&7Chance to Explode: &a%CHANCE%%'
          - ''
          - '&7The chance of a block in the'
          - '&7radius to explode.'
          - ''
          - '&7&o(Left Click: +1%)'
          - '&7&o(Shift Left Click: +5%)'
          - '&7&o(Right Click: -1%)'
          - '&7&o(Shift Right Click: -5%)'
        PlaySounds:
          type: 25
          amount: 1
          durability: 0
          meta: true
          name: '&f&lPlay Sounds'
          lore:
          - '&7Play Sounds: &a%SOUNDS%'
          - ''
          - '&7Whether the frag will make'
          - '&7explosion sounds or not.'
          - ''
          - '&7&o(Click: Toggle)'
        ShowParticles:
          type: 138
          amount: 1
          durability: 0
          meta: true
          name: '&f&lShow Particles'
          lore:
          - '&7Show Particles: &a%PARTICLES%'
          - ''
          - '&7Whether the frag will release'
          - '&7explosion particles or not.'
          - ''
          - '&7&o(Click: Toggle)'
      Bulldozer:
        Radius:
          type: 399
          amount: 1
          durability: 0
          meta: true
          name: '&f&lRadius'
          lore:
          - '&7Radius: &a%RADIUS%'
          - ''
          - '&7The radius of the mined blocks of'
          - '&7each bulldozer layer.'
          - ''
          - '&7&o(Left Click: +1)'
          - '&7&o(Right Click: -1)'
        Depth:
          type: 154
          amount: 1
          durability: 0
          meta: true
          name: '&f&lDepth'
          lore:
          - '&7Depth: &a%DEPTH%'
          - ''
          - '&7How many blocks down the bulldozer'
          - '&7will mine.'
          - ''
          - '&7&o(Left Click: +1)'
          - '&7&o(Right Click: -1)'
        PlaySounds:
          type: 25
          amount: 1
          durability: 0
          meta: true
          name: '&f&lPlay Sounds'
          lore:
          - '&7Play Sounds: &a%SOUNDS%'
          - ''
          - '&7Whether the bulldozer will make'
          - '&7sounds or not.'
          - ''
          - '&7&o(Click: Toggle)'
        ShowParticles:
          type: 138
          amount: 1
          durability: 0
          meta: true
          name: '&f&lShow Particles'
          lore:
          - '&7Show Particles: &a%PARTICLES%'
          - ''
          - '&7Whether the bulldozer will release'
          - '&7particles or not.'
          - ''
          - '&7&o(Click: Toggle)'
      AirStrike:
        Strikes:
          type: 154
          amount: 1
          durability: 0
          meta: true
          name: '&f&lStrikes'
          lore:
          - '&7Strikes: &a%STRIKES%'
          - ''
          - '&7How many aerial strikes will be fired.'
          - ''
          - '&7&o(Left Click: +1)'
          - '&7&o(Right Click: -1)'
        ExplosionRadius:
          type: 46
          amount: 1
          durability: 0
          meta: true
          name: '&f&lExplosion Radius'
          lore:
          - '&7Explosion Radius: &a%RADIUS%'
          - ''
          - '&7The explosion radius of the strikes'
          - '&7when they land.'
          - ''
          - '&7&o(Left Click: +1)'
          - '&7&o(Right Click: -1)'
        PlaySounds:
          type: 25
          amount: 1
          durability: 0
          meta: true
          name: '&f&lPlay Sounds'
          lore:
          - '&7Play Sounds: &a%SOUNDS%'
          - ''
          - '&7Whether the airstrike will make'
          - '&7sounds or not.'
          - ''
          - '&7&o(Click: Toggle)'
        ShowParticles:
          type: 138
          amount: 1
          durability: 0
          meta: true
          name: '&f&lShow Particles'
          lore:
          - '&7Show Particles: &a%PARTICLES%'
          - ''
          - '&7Whether the airstrike will release'
          - '&7particles or not.'
          - ''
          - '&7&o(Click: Toggle)'
      Glider:
        Radius:
          type: 399
          amount: 1
          durability: 0
          meta: true
          name: '&f&lRadius'
          lore:
          - '&7Radius: &a%RADIUS%'
          - ''
          - '&7The radius that will be broken around'
          - '&7the bomb when it moves.'
          - ''
          - '&7&o(Left Click: +1)'
          - '&7&o(Right Click: -1)'
        Duration:
          type: 347
          amount: 1
          durability: 0
          meta: true
          name: '&f&lDuration'
          lore:
          - '&7Duration: &a%DURATION%'
          - ''
          - '&7The length, in seconds, to glide for.'
          - ''
          - '&7&o(Left Click: +1 second)'
          - '&7&o(Right Click: -1 second)'
        PlaySounds:
          type: 25
          amount: 1
          durability: 0
          meta: true
          name: '&f&lPlay Sounds'
          lore:
          - '&7Play Sounds: &a%SOUNDS%'
          - ''
          - '&7Whether the glider will make'
          - '&7sounds or not.'
          - ''
          - '&7&o(Click: Toggle)'
        ShowParticles:
          type: 138
          amount: 1
          durability: 0
          meta: true
          name: '&f&lShow Particles'
          lore:
          - '&7Show Particles: &a%PARTICLES%'
          - ''
          - '&7Whether the glider will release'
          - '&7particles or not.'
          - ''
          - '&7&o(Click: Toggle)'
      Haste:
        Potency:
          type: 348
          amount: 1
          durability: 0
          meta: true
          name: '&f&lPotency'
          lore:
          - '&7Potency: &a%POTENCY%'
          - ''
          - '&7The potency of the haste given.'
          - ''
          - '&7&o(Left Click: +1 second)'
          - '&7&o(Right Click: -1 second)'
        Radius:
          type: 399
          amount: 1
          durability: 0
          meta: true
          name: '&f&lRadius'
          lore:
          - '&7Radius: &a%RADIUS%'
          - ''
          - '&7The radius that the haste will'
          - '&7be given in.'
          - ''
          - '&7&o(Left Click: +1)'
          - '&7&o(Right Click: -1)'
        Duration:
          type: 347
          amount: 1
          durability: 0
          meta: true
          name: '&f&lDuration'
          lore:
          - '&7Duration: &a%DURATION%'
          - ''
          - '&7The length, in seconds, to give haste'
          - '&7for.'
          - ''
          - '&7&o(Left Click: +1 second)'
          - '&7&o(Right Click: -1 second)'
        ShowParticles:
          type: 138
          amount: 1
          durability: 0
          meta: true
          name: '&f&lShow Particles'
          lore:
          - '&7Show Particles: &a%PARTICLES%'
          - ''
          - '&7Whether there will be particles'
          - '&7to show where haste is given.'
          - ''
          - '&7&o(Click: Toggle)'
  AppearanceEditor:
    Title: '&8Appearance of &2&l%BOMB%'
    Component:
      Item:
        LoreAddition:
        - ''
        - '&7&o(Left Click: Change)'
        - '&7&o(Right Click: Set to Default)'
      Trail:
        type: 377
        amount: 1
        durability: 0
        meta: true
        name: '&f&lTrail'
        lore:
        - '&7Trail: &a%TRAIL%'
        - ''
        - '&7The trail of the bomb while it''s'
        - '&7in the air.'
        - ''
        - '&7&o(Left Click: Next)'
        - '&7&o(Right Click: Previous)'
  AppearanceItemInserter:
    Title: '&8Insert new Item'
  FuseEditor:
    Title: '&8Fuse of &2&l%BOMB%'
    Component:
      FuseType:
        LoreAddition:
        - ''
        - '&7&o(Left Click: Next)'
        - '&7&o(Right Click: Previous)'
      Timed:
        Delay:
          type: 347
          amount: 1
          durability: 0
          meta: true
          name: '&f&lDelay'
          lore:
          - '&7Delay: &a%DELAY%'
          - ''
          - '&7The amount of seconds the fuse'
          - '&7will take to ignite the explosive.'
          - ''
          - '&7&o(Left Click: +1 second)'
          - '&7&o(Right Click: -1 second)'
  CooldownEditor:
    Title: '&8Cooldown of &2&l%BOMB%'
    Component:
      Value:
        type: 388
        amount: 1
        durability: 0
        meta: true
        name: '&f&lCurrent Cooldown'
        lore:
        - '&7Cooldown: &a%COOLDOWN%'
        - ''
        - '&7The time a user will have to'
        - '&7wait after throwing this bomb,'
        - '&7before they can throw another.'
        Format: '%MIN%m%SEC%s'
        Disabled: Cooldown Disabled
      Modify:
        Positive:
          type: 35
          amount: 1
          durability: 5
          meta: true
          name: '&a&lAdd %TIME%'
          lore:
          - '&7Add %TIME% to the cooldown.'
        Negative:
          type: 35
          amount: 1
          durability: 14
          meta: true
          name: '&4&lSubtract %TIME%'
          lore:
          - '&7Subtract %TIME% to the cooldown.'
  ExplosiveTypeList:
    Title: '&8Explosive Types'
    Component:
      Type:
        LoreAddition:
        - ''
        - '&7&o(Click: Change Explosive)'
Code:
Command:
  Bomb:
    Create:
      Success: '&7Bomb created. Edit it with &a/bomb edit %BOMB%&7.'
    Edit:
      AlreadyBeingEdited: '&c&lHey! &b%BOMB% bomb &7is already being edited.'
    Remove:
      Success: '&7Bomb removed.'
    List:
      NoBombs: '&cThere are no bombs to show.'
      Success: '&7Bombs (&e%AMOUNT%&7 total): &a%BOMBS%&7.'
    Give:
      Success:
        Singular: '&7Added &e%AMOUNT%x &a%BOMB% bomb(s) &7to &b%PLAYER%&7.'
        Plural: '&7Added &e%AMOUNT%x &a%BOMB% bomb(s) &7to &b%PLAYERS%&7 player(s).'
    Permission:
      Success: '&7Permission to throw &a%BOMB%&7 is &e%PERMISSION%&7.'
    InvalidNumber: '&c&l%INPUT% &7is a invalid number.'
    PlayerNotFound: '&7That player could not found.'
    AlreadyExists: '&c&lHey! &7That bomb already exists!'
    DoesntExist: '&c&lHey! &7No bombs were found with that name.'
  Help:
    Format: '&a%EXAMPLE% &8- &7%DESCRIPTION%'
    Header: '&7&m---------------------&r &ePage &8(&a%PAGE%&8/&a%PAGES%&8) &7&m---------------------'
Bomb:
  Cooldown: '&cYou cannot use that bomb for another %MINUTES%m%SECONDS%s.'
Error:
  NoPermission: '&c&lHey! &7You do not have the permission to access this!'
  MustBeInGame: '&cYou must be ingame to use this!'
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Where do the bombs explode?
Only in WorldGuard regions where the flag 'blockBreak' is allowed.
How can I customise my bomb?
Type /bomb edit <name> the name being one you created, this can be checked by typing /bomb list which will show you available bombs.
Can I add a cooldown to a bomb?
Yes! Type /bomb edit <name> and then click the clock, you can then define how long you wish the cooldown to be.
Can I have a custom item as my bomb?
Yes, with PrisonBombs this is completely possible, just type /bomb edit <name> and click on Customise, click the item on the left and drag in the custom item of your choice from your inventory.​
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  • You will not share/resell this plugin
  • You will not decompile this plugin
  • You will not share the source of this plugin
  • You will only use it on servers you are a rightful staff member of

Latest reviews

Works perfectly
Thanks man nice leak
qtChan
qtChan
Thanks for this awesome review but I'm not a man though :/

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