MissileWars | Unique, fast and fun minigame [1.8 - 1.15]

 MissileWars | Unique, fast and fun minigame [1.8 - 1.15] 4.0.11

MissileWars | Unique, fast and fun minigame [1.8 - 1.15]
Hello there,
With this resource, I want to revive the legendary gamemode "MissileWars" from Cubehamster. MissileWars is a fast and fun minigame in which you have to destroy the portal of the enemy team. It's one of minecraft coolest and most unique minigames. With special items, you can place missiles, shields, and fireballs. You can ride on these missiles and defend yourself with shields, fireballs, and a bow.
Until now there are practically no minecraft servers or networks with this gamemode. If you don't know how this gamemode works, just google it.


missilewars-banner-placeholder-features-png.389048

- Fully customizable messages
- Multiple games/arenas on one server
- Simple and unique minigame
- Statistics
- Configurable sidebar
- Low CPU/Ram usage
- Change many mechanics
- Change many mechanics
- Vault support
- Place clickable signs so players can join your arenas
- Play continuously without restart
- Ships with missiles and map
- Use your own map
- Add your own missiles
- Cool extra items
- Easy to use missiles
- Works from 1.8.x up to 1.14.4
- Beautiful game design
- Choose team in the lobby
- Easy setup


- More configoptions


Click to receive Support
Click to join the Discord server
missilewars-banner-placeholder-commands-png.389049

- /mw - Shows help for missilewars
- /mw start - Starts the game manually
- /mw stop - Stops the current game
- /mw restart - Resets the current state
- /mw appendrestart - Restarts the server after the next game
- /mw paste - Paste a missile
- /mw setup - Setup an arena
- /mw reload - Reloads configurations
- /mw stats - Shows stats
- /mw stats recommendations - Shows recommendations
- /mw stats players - Shows player list
- /mw stats list - Lists history of games

missilewars-banner-placeholder-permissions-png.389046

- mw.* - Gives you access to all mw permissions
- mw.change - You can change your team
- mw.paste - You can paste a missile via the command
- mw.start - You can use /mw start
- mw.stop -You can use /mw stop
- mw.appendrestart - You can use /mw appendrestart
- mw.restart - You can use /mw restart
- mw.setup - You can use /mw setup
- mw.reload - You can use /mw reload
- mw.sign - You can now manage signs
- mw.stats.* - Gives you access to all stats commands
- mw.stats - You can use /mw stats
- mw.stats.recommendations - You can use /mw stats recommendations
- mw.stats.players - You can use /mw stats players
- mw.stats.list - You can use /mw stats list

missilewars-banner-placeholder-info-png.389047


How does the "occurrence" option work in the config?
- It works like throwing a bunch of lottery tickets in a pot and pick one of them. The higher the number set at the "occurrence" option the higher the chance to get picked.

How much RAM do you recommend for a game server with MissileWars?
- 1 up to 1,5 GB

I always get this error message
Code (Text):
Caused by: java.lang.NoClassDefFoundError: Could not initialize class de.butzlabben.missilewars.game.GameManager
- Download the jar file again. Sometimes, spigotmc.org download fucks it up

What does configuration-option X do? I have Problem Y
- Always send me a private message. Never put it into a review

Where can I contact you?
- Either here on spigotmc.org or on my official discord server https://discord.gg/ncgQkVn

If you want to have the awesome map from the trailer, just leave an honest review, may be good or bad. You will also receive some extra missiles.
Credits: Philaepp, Havic, cocacola_xD, leula, bleiker


javaw_2019-10-29_00-26-37-png.465021
javaw_2019-10-29_00-26-07-png.465020
javaw_2019-10-29_00-29-02-png.465022



How does the arena system work?
MissileWars is an arena-based coded, which means that you can have multiple games on one server. With this functionality, you can have for instance one minigame server and run multiple games on it.

How is an arena built up?
An arena consists mainly of two parts, a lobby area, and a gameworld. The lobby area can be wherever you want, you can specify the world and the area. You must also specify a spawnpoint inside this area, so when a game/arena gets restarted or someone enters a lobby area MissileWars knows where to put them.
The gameworld is dynamically used and cannot/should not be entered via a command (e.g. MultiVerse). A duplicate of the world template located in the "plugins/MissileWars/arenas" folder will be loaded and after a game deleted. When a game starts, all players in the lobby will be teleported. Those will be normal players. Everyone else who enters then this lobby will be also teleported to the gameworld, but will then be a spectator.

How can I add a clickable join sign?
First, you need the mw.sign permission. Then simply place a sign and write in the first line "[missilewars]" and in the second the line the name of the arena. Then place it. It should look like this:
zbqgmu6.png

To remove this sign, sneak and destroy it, but you are responsible, that this does not get destroyed. Try protecting it with worldguard.

Setup video


Documented arena config
Code (Text):
{
"name": "arena", # The name of the arena. Will later be relevant for coming soon statistics
"spawn": { # The spawn in the lobby
"x": 0.0,
"y": 10.0,
"z": 0.0,
"pitch": 0.0,
"yaw": 0.0
},
"spawnArea": { # The lobby area where you want the lobby to be
"minX": -20,
"minY": 0,
"minZ": -20,
"maxX": 20,
"maxY": 20,
"maxZ": 20
},
"team1": { # All configoptions for team1
"name": "Team1", # Name of the team
"color": "c", # The colorcode this team should have
"spawn": { # The spawn on their side of the map
"x": 0.5,
"y": 100.0,
"z": 45.5,
"pitch": 0.0,
"yaw": 180.0
},
"portalBlock": { # A random block (best one from the middle) in the portal of the first team
"x": 0.0,
"y": 85.0,
"z": 72.0,
"pitch": 0.0,
"yaw": 0.0
}
},
"team2": { # All configoptions for team2
"name": "Team2", # Name of the team
"color": "a", # The colorcode this team should have
"spawn": { # The spawn on their side of the map
"x": 0.5,
"y": 100.0,
"z": -45.5,
"pitch": 0.0,
"yaw": 180.0
},
"portalBlock": { # A random block (best one from the middle) in the portal of the second team
"x": 0.0,
"y": 85.0,
"z": -72.0,
"pitch": 0.0,
"yaw": 0.0
}
},
"gameArea": { # The area where the game should be. Players can not leave this area
"minX": -30,
"minY": 0,
"minZ": -72,
"maxX": 30,
"maxY": 0,
"maxZ": 72
},
"gameSpawn": { # The spawn in the gamearea. Here will all spectators spawn
"x": 0.0,
"y": 100.0,
"z": 0.0,
"pitch": 0.0,
"yaw": 90.0
},
"gameWorld": "default_world", # How the world template folder in "plugins/MissileWars/arenas" is named
"spawnWorld": "world", # The name of the world, where the lobby should be located
"maxHeight": 170, # The maximal height players should be allowed to go in the gamearea
"deathHeight": 65, # The height where players should die so they respawn faster
"maxSize": 20 # The maximal amount of players a game should have
}





Code (Text):

- MyPlayPlanet: myplayplanet.net (1.14)
- missilewars.hyrunic.net (1.14)

You can send me your IP and I will add it
Dependencies:
  • WorldEdit
  • Vault (if money payment is needed, otherwise it does not have to be installed)

Latest updates

  1. 4.0.11

    4.0.11
  2. 4.0.11

    4.0.11
  3. 4.0.7-beta

    4.0.7-beta

Latest reviews

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