KiteBoard
Known Color Code Issue
In certain cases a white or reset color code will not appear correctly. To fix this shift it to the left one if possible, for example: "&7Text: &fText" TO "&7Text:&f Text"(note the space)

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ABOUT

KiteBoard is a highly-capable, packet based scoreboard and tablist header/footer plugin for small-medium servers. It comes packed with features such as event triggers, advanced criteria, multiple scoreboard/tablist groups and much more.

DEMONSTRATIONS

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A simple tablist built with KiteBoard:
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SCOREBOARD
  • Longer scoreboard line support.
    • Below 1.13 - Up to 32 characters including colour codes.
    • Above 1.13 - Unlimited characters.
  • Full hex colour support (1.16 and above only)
  • Packet based and compatible with some plugins such as HealthBar, NameTagEdit
  • Multi-line scoreboard support (up to 15 lines) with each line with it's own frames, specified interval and placeholder support.
  • Animated scoreboard title up to 32 characters on all versions.
  • Built from the ground up with full async/non-blocking updating
  • Can be enabled/disabled on a per user basis using /kiteboard on and /kiteboard off
  • Allocate specific groups at play time using /kiteboard set <group>
TABLIST HEADER & FOOTER
  • Multi-line tablist support with each line with it's own frames, specified interval and placeholder support.
  • Multiple tablist groups can be defined per-player, permission, world e.g with the powerful group allocation system.
GROUPS
  • Create as many scoreboards and tablist configurations as you would like.
  • Combine together different criteria to create powerful and detailed allocation rules:
    • Permission based criteria
    • World the player is in
    • When certain events are triggered.
  • Ability to specify a priority to each group to determine the group that has priority over others.

EVENT TRIGGERS
  • Hook into any available event class. This allows you to hook with any plugin, without any additional extensions or modifications.
  • Use event placeholders with the dynamic placeholder resolution system, such as {event.getPlayer.getDisplayName}, {event.getEntity.getHealth} e.g
  • Customise the time the scoreboard stays on the screen for after an event.
  • Optimised reflection caching method for dynamic placeholders makes them suitable for usage in fast updating scoreboards and tablists.
ANIMATIONS
  • Built in support for <html> style animations with full placeholder support.
    • Glow/colour shining text.
    • Rainbow text
    • Scrolling
    • Dynamic health bar
    • Aligning left/right
    • Typewriter
  • Efficient asynchronous updating method.
PLACEHOLDERS
Placeholder support is provided by PlaceholderAPI.

ADDITIONAL
- Compatible with other mini-games scoreboard plugins, after the game has finished KiteBoard will reinstate its scoreboard.
- Full colour code support, including in animations, also define separate refresh rates per each line.
- Fully customisable language files, you can change almost all of the messages KiteBoard displays.
- Supports major Minecraft versions: 1.8.8, 1.12.2, 1.13.2, 1.14.2, 1.15.2, 1.16.1, 1.16.2

DEVELOPER INTEGRATION
  • Register custom criteria and use them in native KiteBoard group configurations.
  • Access to methods that allow you to:
    • Get the player's current group
    • Get the player's group state (enabled/disabled)
    • Set the player's current group.
Limitations:
- You cannot change the value of the red numbers individually, it is either in sequence or all can share a singe number.
- The red numbers cannot be removed.
- Using animations & placeholders excessively may cause performance issues
- Although there is some support for other plugins using the scoreboard, there is no promise this will work (especially with minigame scoreboards)
- Using accross major versions with plugins such as ViaVersion, ViaBackwards may work, but is not supported. This will not work at all when crossing over 1.12 to 1.13


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Group configurations can be created in two ways, simple or advanced, heres an example of a simple configuration layout:

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More Information...

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Event Triggers can be used to create powerful event oriented scoreboards, for example when a player joins the server, or when a player enters combat.

The new system introduced in KiteBoard 3 allows you to hook onto any event available a Bukkit server, including those registered by third party plugins.

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An example showing the advanced hooking into events.
More Information...

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Animation tags can be used to create quick and effective animations.
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These are a few of many examples which can be created simply with tags such as <wave>Rainbow wave text</wave> and <pulse>Pulsing text</pulse>

TERMS AND CONDITIONS
Your purchase of KiteBoard signals your full agreement to the Terms and Conditions listed below:

- You will not -Redacted-, share, sell, lease or rent any contents of the KiteBoard distribution file to another party. This does not apply to the KiteBoard configuration files.
- This license allows for non-commercial modification by the license holder for private use.
- Decompilation and modification of the KiteBoard distribution file are not permitted for commercial use or to be redistributed in any form.
- You will use KiteBoard on one server or network only. Network means one or more upstream servers connected via a single BungeeCord instance.
- You will not initiate a PayPal chargeback as this will lead to the termination of your KiteBoard purchase. If required, request a refund within 6 months of your purchase.

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