Impact hacked client - The utility mod for Minecraft

 FREE Impact hacked client - The utility mod for Minecraft 0.9.5

Impact hacked client - The utility mod for Minecraft
The Impact client is an advanced utility mod for Minecraft, it is packaged with Baritone and includes a large number of useful mods
24485394.png

1702277370818.png

Modules​

Combat
Exploit
Minigame
Misc
Movement
Player
Render
World

Settings​


Aimbot​

Aims at target entities

Settings:
  • Walls
    Aim through walls
  • Safe
    Automatically disables aura when you respawn
  • Teammates
    Target teammates
  • Invisible
    Target invisible entities
  • Sleeping
    Target entities that are sleeping
  • Friends
    Target entities that are tagged as a friend
  • Player
    Target player entities
  • Hostile
    Target hostile entities
  • Passive
    Target passive entities
  • Range
    Distance that targets will be attacked from
  • FOV
    FOV that entities must be in to be targeted

Air Jump​

Allows you to jump in-air


Animations​

Modify held-item animations

Settings:
  • Sword Blocking
    Allows swords to be blocked when you have a shield in your off-hand.
    • Block Mode
      Change how the sword blocks
  • Better Shield
    Enable Shield Settings
  • Lowered Amount
    Adjust the height of the shield

Anti AFK​

Prevents you from being kicked by AFK plugins

Settings:
  • Jump
    Makes you jump
  • Spin
    Makes you spin around
    • Spin Speed
      Adjust the speed that you spin
  • Walk
    Makes you walk forward
  • Swing
    Makes you swing your arm
    • Swing Speed
      Adjust the speed that you swing

Anti Aim​

Makes your head move around

Settings:
  • Yaw
    The yaw anti aim type
  • Pitch
    The pitch anti aim type

Anti Blind​

Removes Blindness and Nausea effects


Anti Bot​

Prevents bot targeting

Modes:
  • AAC
  • Hypixel
  • Packet
Settings:
  • Auto Set
    Automatically sets the antibot mode based the server you're on

Anti Desync​

Prevents desynchronization of blocks between the client and the server


Anti Fire​

AntiFire, Only works on 1.8 servers


Anti Hazard​

Helps you avoid hazards

Settings:
  • Cacti
    Prevents cacti from dealing damage
  • Magma
    Prevents Magma blocks from dealing damage
  • Pressure Plates
    Prevents your player from activating pressure plates
  • Fire
    Prevents your player from walking into fire

Anti Hunger​

Reduces hunger loss

Modes:
  • Effective
  • Smart

Anti Overlay​

Removes various overlays from your screen

Settings:
  • Water
    Eases the ability to see under water
  • Lava
    Eases the ability to see under lava
  • Pumpkin
    Removes the pumpkin overlay
  • Hurt Effect
    Removes the hurt camera effect
  • Scoreboard
    Removes the scoreboard
  • Fire
    Removes fire
  • Boss Bar
    Removes boss health bars
  • Totem
    Removes totems from covering your screen
  • Elder Guardian
    Removes the elder guardian screen pan effect

Anti Sound Lag​

Prevents sound lag from offhand switching


Anti Vanish​

Detects when staff members go into vanish


Auto Armor​

Automaticaly equips armor

Settings:
  • Delay
    Armor equip delay
  • Inventory Open
    Your inventory must be open for items to switch slots
  • Auto Replace
    Replaces armor that is better
  • Skulls
    Skulls as a helmet
  • Elytra
    Elytra as chestplate

Auto Cheat​

Automatically detects the AntiCheat being used by the current server


Auto Clicker​

Automatically Clicks

Settings:
  • Sword
    Only works when a sword is in-hand
  • Jitter
    Simulates jittering
  • Hold
    The mouse button must be held down for triggerbot to work
  • Item Use
    Allows Auto Clicker to work while using items
  • Hit Delay
    Use the 1.9 attack delay
    • TPS Sync
      Synchronizes hit delay with the TPS of the server
  • TriggerBot
    Automatically clicks when you look at entities
    • Range
      How far away entities must be to start attacking
    • Hitbox Increase
      Adjust the Hitbox Size
    • Teammates
      Target teammates
    • Invisible
      Target invisible entities
    • Sleeping
      Target entities that are sleeping
    • Friends
      Target entities that are tagged as a friend
    • Player
      Target player entities
    • Hostile
      Target hostile entities
    • Passive
      Target passive entities

Auto Disconnect​

Automatically disconnects when your health is under an amount

Settings:
  • Health
    The health to disconnect at

Auto Eat​

Automatically eat food when you reach a certain hunger amount

Settings:
  • Priority
    Choose what food is prioritized
  • Hunger
    Choose the hunger level that autoeat activates
  • Speed
    The speed at which items are swapped
  • Random
    Random value added onto the switch delay

Auto Eject​

Removes unwanted items from your inventory

Settings:
  • Weapons
    Removes all weapons that are worse than an existing one
  • Armor
    Removes all armor that is worse than an existing one
  • Custom
    Removes user-defined items specified by the eject command
  • Delay
    The delay in milliseconds between each item drop

Auto Farm​

Automatically bonemeals, harvests, and replants crops Wheat, Carrots, Potatoes, Beetroot, Pumpkin, Melon, Nether Wart, Sugar Cane, Cactus


Auto Fish​

Automatically fishes for you, Useful when AFKing

Settings:
  • Mode
    The method used to detect fish bites
  • Auto Cast
    Automatically casts your fishing rod
    • Auto Cast Delay
      Time to wait before casting if not fishing (in seconds)
  • Catch Delay
    Time to wait before reeling-in after a bite (in seconds)
  • Recast Delay
    Time to wait before casting after a catch (in seconds)

Auto Jump​

Automatically jump


Auto Mine​

Automatically mines for you

Settings:
  • Bot Mode
    Utilize baritone's A* technology to pathfind to and mine target ores
    • Target
      The mine target
      To mine custom block(s) do .b mine
    • Legit Mine
      Auto Mine won't be able to recognize ores that it can't see
      • Y Level
        The Y level that legit mine will target
      • Include Diagonals
        Legit mine will recognize ores that are diagonal to the target block

Auto Reconnect​

Automatically reconnects upon disconnect

Settings:
  • Delay
    The Delay in MS for the re-connection

Auto Tool​

Find the best tool for the job!


Auto Totem​

Revives you after death if you have a totem

Settings:
  • Counter
    Displays the amount of totems that you have in the module list
  • Smart
    Only switches to the totem when you're at risk of death, slightly buggy

Auto Walk​

Automatically Walk

Modes:
  • Smart
    • Lock
      The pathing direction yaw lock
    • Preserve Y
      Preserves your Y coordinate when pathing
    • Persistent
      Keep trying to calculate a path; never give up
  • Basic

Auto Weapon​

Automatically determine the best weapon to use


Baritone​

Manage the Baritone settings

Settings:
  • Combat Pause
    Pause when engaging a target
  • Allow Break
    Allow Baritone to break blocks
  • Allow Place
    Allow Baritone to place blocks
  • Allow Sprint
    Allow Baritone to sprint
  • Allow Parkour
    Experimental
    Allow Baritone to perform parkour jumps
  • Parkour Place
    Experimental
    Allow Baritone to place blocks to make parkour jumps
  • Bucket Fall
    Allow Baritone to perform water bucket falls
  • Max Fall Height
    The maximum height to fall onto solid blocks
  • Max Bucket Height
    The maximum height to perform a water bucket fall
  • Path Timeout
    The maximum time path calculation can take, in milliseconds.
  • Plan Ahead Timeout
    The maximum time planning ahead can take, in milliseconds.
  • Render Cached Chunks
    Render cached chunks semitransprently (very cool)
    Glitchy, crashy, incompatible with OptiFine
  • Chat Debug
    Prints Baritone debug messages to the chat
  • Free Look
    Allows you to look around while pathing,
    rather than having a locked view.
  • Anti-Cheat Compatibility
    When free look is on, this ensures that it is compatible
    with any anticheats that servers may be running.
  • Follow Radius
    The distance from the follow target that must be reached
  • Follow Offset Dist
    The offset distance from the actual set follow goal
  • Follow Offset Dir
    The offset direction from the actual set follow goal
  • Goal Ignore Depth
    Ignores the depth buffer when rendering the goal box
  • Path Ignore Depth
    Ignores the depth buffer when rendering the path
  • Current Path
    The current path color
  • Next Path
    The next path color
  • To Break
    The color of blocks to break
  • To Place
    The color of blocks to place
  • Walk Into
    The color of blocks to walk into
  • Best Path
    The color of the best path that has been found so far
  • Most Recent Path
    The color of the most recently considered path
  • Goal Box
    The color of the goal box

Blink​

Lag Switch

Settings:
  • Type
    The type of packets to choke
  • Show Player
    Renders the player model that other players see

BoatFly​

Allows you to fly while in boats

Settings:
  • Up Speed
    The speed that you fly up
  • Down Speed
    The speed that you fly down
  • Stability
    Stabilizes movement

Bow Aimbot​

Aims at a target entity with a bow

Settings:
  • Teammates
    Target teammates
  • Invisible
    Target invisible entities
  • Sleeping
    Target entities that are sleeping
  • Friends
    Target entities that are tagged as a friend
  • Player
    Target player entities
  • Hostile
    Target hostile entities
  • Passive
    Target passive entities
  • FOV
    FOV that entities must be in to be targeted

Breadcrumbs​

Creates a trail behind you

Settings:
  • Walls
    Show the breadcrumbs through walls
  • Color
    The color
  • Alpha
    Alpha color value
  • Smoothing
    Line smoothing factor, laggier
  • Width
    Line width of the Breadcrumbs
  • Height
    How high off the ground to draw

Breaker​

Break nearby minigame respawn blocks

Settings:
  • Beds
    Break nearby beds
  • Cakes
    Break nearby cakes
  • Swing
    Swings the player's arm when breaking

Build​

Dab on 'em

Settings:
  • Mode
    Build Mode
  • Delay
    Delay in MS between block places

Camera Clip​

Allows your 3rd person camera to clip through blocks


Chams​

Renders entities through walls

Modes:
  • Solid
  • Texture
  • Wallmod
Settings:
  • Walls
    Display entities through walls
  • Player
    Target player entities
  • Hostile
    Target hostile entities
  • Passive
    Target passive entities

Chest Stealer​

Automatically Steals items from Chests

Settings:
  • Mode
    The method that is used to transfer chest contents
  • Delay
    The delay between each item being stolen in Milliseconds
  • Auto Steal
    Automatically steal when chests are opened
  • Auto Close
    Automatically close the chest GUI when no items remain
  • Smart
    Tries to prevent taking items from not-chest containers

Click TP​

Teleport to the block you're looking at


ClickGui​

Clickable Gui, used to manage module options

Settings:
  • Pause
    Pause the game when open in singleplayer
  • Scale
    Scale the GUI
  • Round Scale
    Round scale to the closest integer when it's very close
  • Snap
    Snaps the GUI Frames to a Grid
  • Opacity
    Change the opacity of frames in the click gui
  • Blur
    Renders a blur behind frames
    • Intensity
      The intensity of the blur effect
  • Extended Tooltips
    Makes tooltips also include the title of the component they're for
  • Search
    Highlight modules that match what you type

CopsAndCrims​

Utility mod for Cops and Crims

Settings:
  • Priority
    How targets are prioritized
  • Delay
    Shooting delay
  • Teammates
    Target teammates
  • Friends
    Target friends
  • RCS
    Recoil Control System
  • Silent
    Silently aims, bullets fire at enemies without lock-on
  • Auto Shoot
    Automatically shoots
  • Bone
    The aiming target
  • Horizontal Recoil
    Horizontal recoil amount
  • Vertical Recoil
    Vertical recoil amount
  • FOV
    The field of view in which players will be targeted

Criticals​

Increases the chances of getting critical hits

Modes:
  • Packet
  • Jump
    • Falling
      Only attack when falling
  • MiniJump
Settings:
  • Particles
    Shows extra particles

Crosshair+​

Customize your crosshair like in CS:GO

Settings:
  • Outline
    Black outline around the crosshair
  • Dot
    Have a dot in the middle
  • Gap
    Distance of the gap in the middle
  • Size
    Length of the crosshair
  • Width
    Width of the crosshair
  • Color
    The crosshair color
  • Scale
    The crosshair scale factor

Crystal Aura​

Automatically destroys end crystals near the client player

Settings:
  • APS
    Amount of attacks that are inflicted each second
  • Placement
    Place crystals
  • Range
    Distance that targets will be attacked from
  • FOV
    FOV that entities must be in to be targeted
  • Suicide
    How crystals that could potentially kill you shall be acknowledged
    Avoid = Don't do anything that could kill you Place = Place crystals that could kill you Commit = Place and hit crystals that could kill you
  • Draw Outline
    Draw an outline where we plan to place or set off crystals
    • Place Color
      The color to outline blocks we plan to place crystals on
    • Trigger Color
      The color to outline crystals we plan to set off
  • Anti Weakness
    Set off crystals with a sword if the player has the weakness effect

Discord RPC​

Integration with Discord's Rich Presence


ESP​

Reveals entity location

Modes:
  • Shader
    • Shader
      Shader style
    • Fade
      Makes the shader outline fade
    • Filled
      Fills the outline with a solid color
      • Opacity
        The fill opacity
  • Box
  • 2D
    • Overlay
      Renders the ESP on a frame overlaying your game
  • Skeleton
Settings:
  • Invisible
    Target invisible entities
  • Sleeping
    Target entities that are sleeping
  • Player
    Target player entities
  • Friends
    How friends should be treated
  • Teammates
    How teammates should be treated
  • Hostile
    Target hostile entities
  • Passive
    Target passive entities
  • Items
    Target item entities
  • Other
    Target end crystals, boats, and armor stands
  • Anti Bot
    Ignores bot entities
  • Rainbow Friends
    Highlights friends with a rainbow color
  • Rainbow Damage
    Highlights entities taking damage with a rainbow color
  • Color
    The color scheme used for ESP
    • Custom
      The custom defined ESP color
  • Width
    The outline line width

Elytra+​

Eases elytra

Modes:
  • Control
    • Base Speed
      The speed that you fly with your movement keys
    • Up Speed
      The speed that you fly up while holding jump
    • Down Speed
      The speed that you fly down while holding sneak
  • Flight
Settings:
  • Auto Boost
    Automatically uses fireworks at a specific elevation
  • Takeoff
    Eases taking off with the elytra

Enchant Color​

Customize the color of enchantments

Settings:
  • Color
    The glint color
  • Items
    Makes item enchantments have a rainbow color
  • Armor
    Makes armor enchantments have a rainbow color

Fancy Chat​

Change the "font" that you send messages with

Settings:
  • Mode
    The text conversion style

Fast Fall​

Increases fall speed


Fast Interact​

Adjust your interaction speed

Settings:
  • Fast Place
    Place blocks faster
    • Place Speed
      How fast blocks are placed
  • Fast Break
    Reduce the delay between breaking blocks
    • Break Delay
      The delay between breaking blocks
  • Fast Use
    Interact with items faster. Doesn't speed up consumption
    • Use Speed
      How fast items are interacted with

Flight​

Allows you to fly

Modes:
  • Vanilla
    • Speed
      Flight speed
  • Mineplex
  • 3D
    • Speed
      Flight speed
  • AAC
  • NCP
    • Speed
      Speed
    • Falls
      Some protection from fall damage, but glitchy
    • Overshoot
      Overshoot each movement by a small amount, can bypass more
    • Confirm Packets
      Confirm teleport packets proactively
    • Load Disable
      Disable on loading a new world / dimension (recommended)
    • Positive
      Fake Y coordinate in the positive direction instead of negative
  • Creative
  • Jetpack
    • Max Velocity
      The max upwards velocity that the jetpack reaches
    • Acceleration
      The upwards velocity acceleration
  • Glide
    • Ascend
      The speed at which glide ascends
    • Descend
      The speed at which glide descends
Settings:
  • Anti Kick
    Prevents vanilla from kicking you for flying

Franky​

It does exactly what you think it does

Settings:
  • Maximum Exploit
    Ensures that Franky will exploit to the max

Freecam​

Fly out of your body, like spectator mode

Settings:
  • Horizontal Speed
    The speed that you fly in the horizontal plane at
  • Vertical Speed
    The speed that you fly in the vertical axis at
  • Reload Chunks
    Reload renderer for all chunks on enable and disable.
    Recommended to leave on, as it can cause issues with cave culling if off
  • Rerender Chunks
    Mark chunks as dirty. Highly recommended to leave this on, even if Reload Chunks is off!

GhostHand​

Reach blocks through walls


HUD​

Displays an ingame overlay that shows information

Settings:
  • Watermark
    Impact watermark in the top left
    Auto reenables on launch (for non-premium users)
  • Module List
    Module list displaying active mods
    • Color
      The module list color style
      • Saturation
        Amount of saturation applied to color
      • Brightness
        Amount of brightness applied to color
    • Style
      The module list enable/disable animation style
    • Suffix
      Show a suffix on modules
      • Color
        Suffix color
      • Brackets
        Surround suffix with brackets
        • Color
          Bracket color
  • Text Shadow
    Distance from text to its shadow in pixels
    0 for no shadows at all
  • Potion Effects
    Active potion effects
  • Potion Counter
    Displays the amount of potions that are in your inventory
  • Coordinates
    Choose how the player coordinates are displayed
    • Nether
      Shows the overworld equivalent coordinates in the nether
    • Overworld
      Shows the nether equivalent coordinates in the overworld
    • Freecam
      Show the coordinates of the freecam instead of the player
  • Speed
    Displays the movement speed of your player
    • Distance
      The unit of measurement used to display speed
    • Time
      The unit of time to display speed
    • Moving Average
      Take a moving average of your speed
      • Duration
        How many ticks to include
  • Facing
    Show the player angles the player is facing
  • Info
    Shows your FPS and the Server's TPS
    • Nicer FPS
      Show your FPS in a nicer and faster updating way
  • Tab GUI
    Displays a Tab GUI to navigate
  • Lag Meter
    Tells you how much you're lagging
    • Duration (secs)
      Minimum lag amount to display
    • Blink
      Get your attention by blinking annoyingly
    • Bold
      Be bold
  • Statistics
    Shows your Health and Hunger saturation
  • Biome
    Displays the current Biome that your view entity is in
  • Entities
    List of entities in the world
  • Armor
    Shows you armor on your hotbar
  • TTF Font
    Text is rendered with a TTF Font
  • Baritone
    Display information about Baritone
  • Time
    Shows a date/timestamp on the HUD

High Jump​

Change the jump height multiplier

Settings:
  • Multiplier
    The height multiplication factor for jumping

HitBox​

Expands entity Hitboxes

Settings:
  • Debug Boxes
    Expands debug bounding boxes
  • Player
    Target player entities
    • Size Increase
      Adjust the Hitbox Size
  • Hostile
    Target hostile entities
    • Size Increase
      Adjust the Hitbox Size
  • Passive
    Target passive entities
    • Size Increase
      Adjust the Hitbox Size

Hunt​

Automatically tracks and follows target players

Settings:
  • Teammates
    Target teammates
  • Invisible
    Target invisible entities
  • Sleeping
    Target entities that are sleeping
  • Friends
    Target entities that are tagged as a friend
  • Player
    Target player entities
  • Hostile
    Target hostile entities
  • Passive
    Target passive entities

Ignite​

Lights players around you on fire if you have flint n' steel on your hotbar

Settings:
  • Swing
    Whether or not you swing your arm when you place blocks
  • Teammates
    Target teammates
  • Invisible
    Target invisible entities
  • Sleeping
    Target entities that are sleeping
  • Friends
    Target entities that are tagged as a friend
  • Player
    Target player entities
  • Hostile
    Target hostile entities
  • Passive
    Target passive entities
  • Range
    Distance that targets will be attacked from
  • FOV
    FOV that entities must be in to be targeted

Inventory​

Make modifications to inventory behavior

Settings:
  • Shulker Tooltip
    Maximum lines in the shulker preview list (default 5)
  • Shulker Collate
    Group matching item stacks together in shulker preview list
  • Secret Close
    Close inventories without telling the server
  • Extra Slots
    Use the crafting menu as extra inventory slots
  • Durability
    Always show durability in the mouseover tooltip, even when damage is negative
  • Move Around
    Move around whilst in your inventory
  • Look Around
    Look around with your arrow keys
  • Yaw Speed
    Horizontal look speed
  • Pitch Speed
    Vertical look speed

Item Saver​

Moves items out of your hand that have 1 durability

Settings:
  • Durability
    The durability percentage to save items at
    0% will be treated as 0 durability.

Jesus​

Allows you to walk on water, like Jesus!

Modes:
  • Solid
    • Flowing
      Jesus stays active on flowing water blocks
    • Extinguish
      Dips down into the water when you're on fire
  • Dolphin

Kill Aura​

Attacks other entities

Modes:
  • Single
  • Switch
    • Switch Timer
      The frequency that targets are switched
  • Tick
  • Delay
  • Multi
Settings:
  • Priority
    How targets are prioritized
  • Walls
    Attack through walls
  • RayTrace
    Ray traces to the entity to see if they collide
  • Immune
    Checks if the target is immune to damage
  • TPS Sync
    Synchronizes hit delay with the TPS of the server
  • Block
    Automatically blocks to reduce damage taken
  • Safe
    Automatically disables aura when you respawn
  • NoSwing
    Disables your hand from swinging (Client-Sided)
  • Lock View
    Locks the client angles to the server angles
  • Teammates
    Target teammates
  • Invisible
    Target invisible entities
  • Sleeping
    Target entities that are sleeping
  • Friends
    Target entities that are tagged as a friend
  • Player
    Target player entities
  • Hostile
    Target hostile entities
  • Passive
    Target passive entities
  • APS
    Amount of attacks that are inflicted each second
  • APS Deviation
    The deviation amount from the base APS
  • Range
    Distance that targets will be attacked from
  • FOV
    FOV that entities must be in to be targeted
  • Random Yaw
    Random yaw value added onto the regular angles
  • Random Pitch
    Random pitch value added onto the regular angles
  • Alive Ticks
    Choose how many game ticks an entity has to be alive for it to be targeted
  • Hit Chance
    The chance, as a decimal, of swings being successfully hit
    1 = always 0 = never

Lag​

A collection of utilities to mess with your packets

Modes:
  • Fake
    Choke packets to cause your ping to apparently be very high
  • Real
    • Latency
      The additional latency that you will have
    • Render Real
      Render the position of the real player

Levitation Control​

Eases control of shulker levitation effects

Settings:
  • Sneak Mode
    Whether sneaking should enable or disable floating
  • Anti Bullet
    Attacks incoming shulker bullets
    • Range
      Distance that shulker bullets will be attacked from
    • FOV
      FOV that shulker bullets must be in to be targeted

Light​

Change how lighting works

Settings:
  • Brighten
    Brighten up your world
  • Gamma
    How much
  • Fade
    Brightness levels fade in and out
  • Monochrome
    Replaces lighting with nicer monochrome lighting. (Thanks Brudin)
  • Skylight
    Whether or not to run skylight updates

Liquid Interact​

Enables place/break interaction with Liquids


Log Position​

Shows the positions that players in render distance logged out at

Settings:
  • Show Names
    Shows player name labels above logout positions
  • Save Positions
    Saves the positions that players log at in a file

Long Jump​

Jump Farther

Modes:
  • Normal
    • Boost
      LongJump boost amount
  • NoDamage
    • Boost
      LongJump boost amount (3 = Bypass)

Main Menu​

Configuration options for the Main Menu

Settings:
  • Custom
    Impact's replacement Main Menu
  • Wallpaper
    Impact's sexy background
    • Image
      The background image
    • Randomize Image
      Randomize the background image from the list every time Impact is loaded
  • Hide Text (premium)
    Hide the Impact text from the top left
    Premium feature LOL

Middle Click Friend​

Middle clicking players will add them as a friend.


Minestrike​

MultiMod designed for the Minestrike Minigame

Settings:
  • Mode
    The mode that the aimbot uses to calculate angles
  • Aim Type
    How locking should behave when there's a target
  • Bone
    The bone that the aimbot locks on to
  • Priority
    How targets are prioritized
  • Aimbot
    Automatically lock onto enemies
  • Auto Shoot
    Automatically shoot at the targetted enemy
  • Friends
    Target players that are tagged as a friend
  • Scoped
    Whether or not you have to be scoped to target enemies.
  • Player ESP
    Reveals player locations with a box
  • Item ESP
    Draws a box around grenades
  • Draw FOV
    Draws a circle that shows your FOV
  • FOV
    Target enemies within a certain FOV
  • No Smoke Lag
    Prevents lag caused by smokes
  • Ignore Smoke
    Ignores smoke when raytracing target positions
  • Latency Compensation
    Compensates for your latency compared to other player's
  • Visible Ticks
    The amount of ticks an enemy must be visible for to be targetted

Murder​

Reveals the murderer

Settings:
  • Mode
    The server running Murder

Nametags​

Replaces Vanilla Nametags with more detailed ones

Settings:
  • TTF
    Use TTF font rendering instead of the game's default rendering
  • Items
    Draw nametags on dropped items
    • Collate
      Collate item tags that overlap to increase visibility
    • Dynamic
      Scale item nametags dynamically depending on distance
  • Tamed
    Draw nametags on tamed mobs
    • Dynamic
      Scale tamed nametags dynamically depending on distance
  • Sounds
    Draw nametags on sounds
    • Duration
      How long a sound lingers (seconds)
    • Fade
      How long it takes to fade away completely (seconds)
    • Dynamic
      Scale sound nametags dynamically depending on distance
  • Health
    Displays Health on a 10pt scale
    • Separate
      Displays extra health separately from max health
  • Armor
    Displays Items and Armor
  • Rank
    Displays team prefix and suffix ("rank")
  • Gamemode
    Displays Gamemode (Survival/Creative/Adventure/Spectator)
  • Priority
    Orders the render list so that closer nametags are on top of further ones
  • Sleeping
    Draw nametags for Sleeping Players
  • Invisibles
    Draw nametags for Invisible Players
  • Scale
    Scale of the nametags
  • Player Scaling
    Scale player nametags dynamically depending on distance
  • Min Dist
    Distance at which the nametags start getting smaller (dynamic only)
  • Max Dist
    Distance at which the nametags stop getting smaller (dynamic only)

New Chunks​

Exploit for Spigot servers that highlights newly generated chunks

Settings:
  • Color
    The new chunk outline color
  • Width
    The thickness of the outline
  • Smooth Lines
    Render the outline with line smoothing enabled

No Fall​

Prevents Fall Damage

Modes:
  • Packet
    • Hypixel
      Makes NoFall work on Hypixel
  • Catch
  • Bucket
    • Collect
      Collect the water once you've landed in it
    • Lethal
      Only use the bucket when the fall is lethal
  • Web
    • Lethal
      Only place the web when the fall is lethal

No Push​

Prevents you from getting pushed by other players


No Render​

Prevent item entity rendering to reduce lag

Settings:
  • Remove
    Removes items and prevents them from spawning in the world entirely

No Rotate​

Discards Server Rotation Packets


No SRP​

Prevents the server from forcing a resource pack


No Slow​

Don't slow down when you're using an item

Settings:
  • Items
    Don't slow down when using items
    • Modifier
      Percentage that you are slowed down by items
  • Water
    Don't slow down when swimming in water
  • Slime
    Don't slow down when walking over slime blocks
  • SoulSand
    Don't slow down when walking over soulsand blocks

Nuker​

Destroys blocks around you

Settings:
  • Origin
    Change the target origin
  • Target
    The block area to target
  • Auto Break
    Automatically break blocks. If off, click to break
  • Filter
    Filter nuker blocks to custom defined ones
  • Radius
    The nuking radius
  • Auto Tool
    Automatically use the best tool for breaking blocks
  • ESP
    Shows blocks being targeted for nuking
    • Color
      The block highlight color

Parkour​

Automatically jumps when you hit the edge of a block


Portals​

Make modifications to Portal behavior

Settings:
  • GUI
    Allows you to open GUIs while in portals
  • God Mode
    Exploit that prevents loss of portal teleportation invulnerability

Pot​

Swaps to a potion in your hotbar and throws it

Settings:
  • Speed
    The speed at which items are swapped
  • Random
    Random value added onto the switch delay

PropHunt​

Reveals the locaiton of props

Settings:
  • Color
    The color that blocks are highlighted in

QuakeCraft​

Targets and fires at enemies in QuakeCraft


Radar​

Displays a radar that reveals the location of entities

Settings:
  • Mode
    The Radar Style
  • Path
    Draws Baritone's current path
    • Stipple
      Whether or not to stipple the path line
    • Stipple Length
      The length of each line segment when stipple is enabled
  • Invisible
    Target invisible entities
  • Sleeping
    Target entities that are sleeping
  • Player
    Target player entities
  • Hostile
    Target hostile entities
  • Passive
    Target passive entities
  • Opacity
    The transparency of the Radar
  • Size
    The size of the radar
  • Blip Size
    The size of entity blips on the radar

Respawn​

Manage actions that occur upon death

Settings:
  • Auto-Respawn
    Automatically respawn
    • Home
      Automatically execute /home
    • Delay
      The Delay in MS for until respawning
  • Death Coords
    Prints out the coordinates that you died to chat
  • Save Coords
    Saves the coordinates that you died at to a file

Riding​

Improves horses and some other rideable entities

Settings:
  • Jump
    Horses always jump with maximum power
  • Control
    Control Horses, Llamas & Pigs even when you're not supposed to
  • Swim
    Prevent being kicking off your steed while swimming
  • Entity Speed
    Change the speed of ridden entities
    • Speed
      The speed multiplier
  • Entity Step
    Change the step height of ridden entities
    • Step
      The number of blocks to stepr

Safe Walk​

Prevents you from walking off of ledges


Scaffold​

Places blocks under you

Settings:
  • Safe
    Locks the scaffold block in your hand
  • Swing
    Whether or not you swing your arm when you place blocks
  • Prefer Offhand
    If both the hotbar and offhand have valid blocks,
    the offhand's item will be prefered over the hotbar.
  • Tower
    Eases creating towers when scaffolding
  • Debug
    Shows a debug view of block placement
    • Face
      Shows the block face that was placed off of
    • Place Offset
      Shows the random placement offset
    • Predict Trace
      Shows a line tracing the prediction path for placement

Search​

Highlights targetted blocks with a bounding box

Settings:
  • Color
    The selection bounding box color
  • Max Blocks
    The maximum amount of blocks to target
  • Refresh Rate
    The rate in which the target search blocks are queried
  • Width
    The thickness of the outline box lines
  • Smooth Lines
    Render the outline boxes with line smoothing enabled
  • Fill
    Draws a filled box instead of a wireframe
  • Shader
    Utilizes geometry shaders to render the selection boxes
  • Tracers
    Draw tracers to the blocks

Self Destruct​

Disables all elements of the Client, doesn't unload classes


Signs​

Perform various actions on signs

Settings:
  • Colored
    Allows you to use "&" to define formatting codes on signs

Skin Blinker​

Causes your Jacket Layer to blink

Settings:
  • Mode
    How model parts should behave each skin blinker tick
  • Delay
    The delay in between each blink
  • Hat
    Whether or not to have the hat blink
  • Jacket
    Whether or not to have the jacket blink
  • Right Sleeve
    Whether or not to have the right sleeve blink
  • Left Sleeve
    Whether or not to have the left sleeve blink
  • Right Leg
    Whether or not to have the right leg blink
  • Left Leg
    Whether or not to have the left leg blink
  • Cape
    Whether or not to have the cape blink

SmoothAim​

A more legit form of aimbot

Settings:
  • Teammates
    Target teammates
  • Safe
    Automatically disables aura when you respawn
  • Invisible
    Target invisible entities
  • Sleeping
    Target entities that are sleeping
  • Friends
    Target entities that are tagged as a friend
  • Player
    Target player entities
  • Hostile
    Target hostile entities
  • Passive
    Target passive entities
  • SideButton
    Only aims when your mouse's side button is held down
  • Range
    The range that the aimbot starts aiming at
  • FOV
    The FOV that the aimbot starts aiming at
  • Random Speed
    Cycle time in MS for new position calculation
  • Width Random
    Values under 1 aim outside of the hitbox, higher values look less legit
  • Height Random
    Values under 1 aim outside of the hitbox, higher values look less legit
  • Speed
    The speed at which your crosshair aims at targets

Sneak​

Automatically Sneaks

Settings:
  • Packet
    Sneaks on the Server-Side

SneakyAssassins​

Reveals the assassins

Settings:
  • Color
    The color that players will be highlighted in

Soup​

Swaps to a soup in your hotbar and drinks it

Settings:
  • Health
    The minimum health required for Soup to be enabled
  • Speed
    The speed at which items are swapped
  • Random
    Random value added onto the switch delay

Speed​

Go faster

Modes:
  • Bhop
  • Vhop
  • LowHop
  • Vanilla
    • Antishake
      Removes hand shaking
    • Speed
      Speed multiplier
    • Boost
      Timer boost added onto the base speed
  • AAC
  • Boost
  • Float
  • Strafe
    • Speed
      The base movement speed used
    • Multiplier
      The movement speed multiplier
    • Jump
      Automatically jump when you move
  • On Ground

Spider​

Allows you to climb up walls like a spider


Sprint​

Improves Sprinting

Settings:
  • Multi Directional
    Sprint in every direction
  • Keep
    Keep your sprint state when you attack an entity

Step​

Allows you to step up full blocks

Modes:
  • NCP
  • Vanilla
    • Height
      Step height

Storage ESP​

Draws boxes around storage containers

Settings:
  • Chest
    Highlight Chests
    • Color
      The highlight color
    • Ignore Dungeons
      Don't highlight chests that are near mob spawners
  • Trapped Chest
    Highlight Trapped Chests
    • Color
      The highlight color
  • Ender Chest
    Highlight Ender Chests
    • Color
      The highlight color
  • Dispenser
    Highlight Dispensers
    • Color
      The highlight color
  • Furnace
    Highlight Furnaces
    • Color
      The highlight color
  • Hopper
    Highlight Hoppers
    • Color
      The highlight color
  • Shulker Box
    Highlight Shulker Boxes
    • Color
      The highlight color
  • Minecart Chest
    Highlight Minecart Chests
    • Color
      The highlight color
  • Minecart Furnace
    Highlight Minecart Furnaces
    • Color
      The highlight color
  • Minecart Hopper
    Highlight Minecart Hoppers
    • Color
      The highlight color
  • Item Frame
    Highlight Item Frames
    • Color
      The highlight color
    • Has Item
      Only highlight the frame if it contains an item
  • Fade
    Makes the esp box fade depending on distance
  • Fade Distance
    Distance that the fade starts at
  • Line Width
    Outline line width for the Box

Terrain​

Modify movement on various terrain

Settings:
  • Ladder Speed
    Increases ladder climbing speed
    • Multiplier
      The ladder speed multiplier
  • No Web
    Walk through webs without being slowed down

Timer​

Change the Client-Sided TPS

Settings:
  • Multiplier
    The Game TPS Multiplier

Tracers​

Draws a line to entities

Settings:
  • Invisible
    Target invisible entities
  • Sleeping
    Target entities that are sleeping
  • Player
    Target player entities
    • Friends
      How friends should be treated
      • Custom Color
        Draw a different color to friends vs. non-friend players
        • Color
          Color for friends
    • Teammates
      How teammates should be treated
    • Color
      The color of the tracer line
    • Max Distance
      Maximum distance to a player for color change, or to draw at all.
    • Disable After Max
      When a player is farther away than the max distance, don't draw any tracer at all
    • Distance Color
      Change the color of the tracer based on distance (between min and max)
      • Far Color
        What the color should transition to as the player is further away
      • Min Distance
        Minimum distance to a player for color change
  • Hostile
    Target hostile entities
    • Color
      The color of the tracer line
    • Max Distance
      Maximum distance to a hostile entity for color change, or to draw at all.
    • Disable After Max
      When a hostile entity is farther away than the max distance, don't draw any tracer at all
    • Distance Color
      Change the color of the tracer based on distance (between min and max)
      • Far Color
        What the color should transition to as the hostile entity is further away
      • Min Distance
        Minimum distance to a hostile entity for color change
  • Passive
    Target passive entities
    • Color
      The color of the tracer line
    • Max Distance
      Maximum distance to a passive entity for color change, or to draw at all.
    • Disable After Max
      When a passive entity is farther away than the max distance, don't draw any tracer at all
    • Distance Color
      Change the color of the tracer based on distance (between min and max)
      • Far Color
        What the color should transition to as the passive entity is further away
      • Min Distance
        Minimum distance to a passive entity for color change
  • Anti Bot
    Ignores bot entities
  • Rainbow Damage
    Highlights entities taking damage with a rainbow color
  • Ignore Stationary
    Don't draw a tracer to stationary entities
  • Smooth
    Makes the tracer line smooth
  • Complete
    Completes the line if the entity is behind you
  • Body
    Draws tracer up whole body
  • Opacity
    How opaque the tracer line should be
  • Width
    Tracer line width

Trajectories​

Displays where your items will land

Settings:
  • Entities
    Stop when an entity is hit
  • Centered
    Draw a more accurate tracer that doesn't start from the item
  • Color
    The color of the trajectory line
  • Width
    The width of the trajectory line

Unpack​

When you right click logs in your hand, they turn into planks


Velocity​

Adjust your Velocity

Settings:
  • Horizontal
    Percentage of horizontal (X/Z) knockback taken
    0% = no knockback, 100% = full knockback
  • HMultiplier
    A multiplier on top of the knockback taken
  • Reverse
    Inverts the knockback direction
  • Vertical
    Percentage of vertical (Y) knockback taken
    0% = no knockback, 100% = full knockback
  • VMultiplier
    A multiplier on top of the knockback taken
  • Reverse
    Inverts the knockback direction
  • Explosions
    Toggle explosive knockback on/off
  • Damage Fix
    Prevents slowing down when receiving damage
  • Chance
    The chance, as a percent, of the velocity change actually applying
    100 = always 0 = never

Weather​

Control the weather

Settings:
  • Rain
    Choose whether or not rain is falling
  • Thunder
    Choose whether or not there is thunder

Wireframe​

Turns blocks into Wireframes

Settings:
  • Line Width
    Adjust the line width of the wireframe

XRay​

Allows you to see target blocks through walls


Yaw​

Lock your yaw

Settings:
  • Round
    Round the locked yaw to 45 degree increments
    • Mouse Control
      Allow a fast mouse movement to move the yaw to the next increment

Changelog​

All notable changes to this project will be documented in this file.

The format is based on Keep a Changelog and this project adheres to Semantic Versioning.

Upcoming (already available to donators)​

Added​

  • Experimental 1.16.4 support

4.9.1​

Added​

  • (1.13+) A File picker GUI to replace the broken Alt Import/Export dialogs
  • Added “Active” setting to Breadcrumbs to disable position recording
  • Added “breadcrumbs” command to save/load/clear breadcrumbs
  • A Randomize module that randomly switches between hotbar slots

Changed​

  • “Editions” watermarks such as “Impact Premium Edition” are now controlled by an API
  • Changed the maximum Gamma in Light from 10 to 12
  • Entities are now sorted in Shader ESP, closer ones will actually appear closer.
  • Moved the Impact Capes controls from the Customize Skin GUI to a Capes module in the Render category, with added configurability.

Fixed​

  • Fixed ClickGUI arrow key scrolling on 1.12.2
  • Fixed .set not working on submodes of modules (e.g. now .set elytra+ basespeed 6.338 does work)
  • Fixed the “Created by” credits link not working on 1.13+
  • Fixed Nametags disappearing when more than 230 blocks above the player (same source as issue 1235 applied to Nametags instead of Tracers)
  • Fixed one tick of keyboard input leaking through to the player while in Freecam whenever a Baritone path ended
  • Fixed Auto Walk interfering with Freecam (#1679)
  • Fixed HUD coords orientation not respecting Freecam setting
  • Fixed Self Destruct not hiding the profile version in the debug screen
  • Fixed Capes not displaying a full texture on 1.13+
  • Fixed Fast Render disable not being applied on 1.13+
  • Fixed Nametags, Tracers, and 2D ESP not rendering properly when the player’s hand isn’t visible.
  • Fixed Freecam behavior in 1.14+ to match that of previous versions
  • Fixed XRay compatibility with OptiFine on 1.13+
  • Fixed first letter cutoff in “.plugins” command on 1.13+
  • Fixed features managed by “.gui” not being saved
  • Fixed Elytra+ Control mode being affected by the Speed potion effect
  • Fixed render module compatibility with alternate view entities
  • Clicking entries in the Macros and Friends GUIs (1.14+) (#2191)

4.8.3​

Added​

Fixed​

  • Fixed Alt GUI background displaying incorrectly while in-game (1.14+ only)
  • Fixed Alt GUI’s scrollbar (1.13+)
  • Fixed Alt GUI’s preview player sometimes turning into steve or alex
  • Fixed .set command being unable to set some number values
  • TextLinks not being clickable when right-aligned

4.8.2​

Fixed​

  • Fixed ClickGUI bind going into search box (#1732)
  • Fixed keybinds activating at the same time as search characters (#1745)
  • Fixed Scaffold in 1.14.4 causing equip sound spam (#1599)
  • Updated Baritone to 1.4.3, fixing Search and various chat commands (1.14.4 only)
  • Role colors not being parsed correctly if hex values

4.8.1​

Added​

  • Added 1.14.4 support
  • Added a Positive option to Flight NCP which prevents void damage on some servers (with strange anticheats)
  • Added a Skulls option to Auto Armor which prioritizes skull items (such as dragon heads 😉) over all other possible helmets
  • Added a Reload Chunks option to Freecam which reloads rendered chunks on enable and disable
  • Added a Search option to ClickGUI that highlights whatever modules match your typed query
  • Added bite detection modes to AutoFish
  • Added Biome HUD widget (#1650)
  • Added a Elytra option to Auto Armor which prioritizes Elytra over all other possible chestplates
  • Added a Text Shadow to HUD which controls the pixel offset of the shadow of all text Impact draws
  • Added many many new options to Tracers to precisely control the behavior, such as the tracer color change based on the distance to the target

Changed​

  • Reordered Entities HUD widget to be the last one displayed
  • Changed default position of ClickGUI panes to be left to right instead of stacked top to bottom

Fixed​

  • Fixed Main Menu hide text not actually hiding all the text
  • Fixed Freecam crashing while enabled on the main menu
  • Fixed a projection crash on certain servers (#1575)
  • Fixed a rare Baritone related crash on changing dimensions
  • Fixed wobble in Search (#1634)
  • Fixed a rare ESP2D crash (#1677)
  • Fixed Tracers inverting at different Y coordinates (#1235)
  • Fixed squid and dolphins not being targetable in 1.13+ (#1689)
  • Fixed premium check with OptiFine (#1592)
  • Fixed StorageESP for Item Frames incorrectly rendering all in the same orientation
  • Fixed issue where empty suffixes were still considered in HUD
  • Fixed crash caused by saving malformed assets to disk (#1652)

Latest updates

  1. N/A

    N/A

Similar resources

Impact MC-1.10 Alan Huanca
0.00 star(s) 0 ratings
Downloads
122
Updated
Impact+ Cracked by Crystallinq B
Impact+ Private client leaked by Crystallinq
3.50 star(s) 4 ratings
Downloads
600
Updated
[ MC ] Java: Raiden Shogun - Model Engine - Genshin Impact BlackSpigot.com
This version was created for the Minecraft java version. And This model has some original concepts f
0.00 star(s) 0 ratings
Downloads
72
Updated
BlackSpigot General Chat
Rules Help Users
    I @ iTz_RockGamez: https://www.blackspigot.com/downloads/dtltradersplus.15466/ I'm trying to download version...
    Top