crystal:
item:
material: QUARTZ
data: 0
name: "&b&lDepth Strider Crystal &7(Tier %tier%)"
lore:
- ""
- "&b&lInformation:"
- "&3&l * &bEnchant: &fDepth Strider %tier%"
- "&3&l * &bDescription: &fThrow onto a pair of boots!"
- ""
- "&7&o(( Drag' n Drop onto a pair of boots! ))"
messages:
prefix: "&b&l[!] &b"
invalidPlayer: "Invalid Player"
invalidInteger: "Invalid Number"
givenCrystal: "You have given a crystal to %player%."
recievedCrystal: "You have recieved a crystal."
commandUsage: "/crystals give {player} {level} {amount}"
invalidItems: "You need 1 of each item to add depth strider."
addedStrider: "You have added Depth Strider %level% to this item."
enhancedStrider: "You have enhanced the Depth Strider to %level% on this item."
item:
material: QUARTZ
data: 0
name: "&b&lDepth Strider Crystal &7(Tier %tier%)"
lore:
- ""
- "&b&lInformation:"
- "&3&l * &bEnchant: &fDepth Strider %tier%"
- "&3&l * &bDescription: &fThrow onto a pair of boots!"
- ""
- "&7&o(( Drag' n Drop onto a pair of boots! ))"
messages:
prefix: "&b&l[!] &b"
invalidPlayer: "Invalid Player"
invalidInteger: "Invalid Number"
givenCrystal: "You have given a crystal to %player%."
recievedCrystal: "You have recieved a crystal."
commandUsage: "/crystals give {player} {level} {amount}"
invalidItems: "You need 1 of each item to add depth strider."
addedStrider: "You have added Depth Strider %level% to this item."
enhancedStrider: "You have enhanced the Depth Strider to %level% on this item."