Anti Combat Logging

 Anti Combat Logging 6.2.0

Anti Combat Logging
https://www.spigotmc.org/resources/anti-combat-logging.2026/


This plugin allow players, who are engaged in combat, to be tagged so that they cannot escape from combat while the tag is active.

Test Server:
You can test this plugin at testserver.vk2gpz.com

Features:
  • Combat Tag's expiry showing in ActionBar! (you can turn it off in config.yml -> useActionBar: true|false) This feature will work on 1.7.x with ActionBar support as well as all 1.8.x and 1.9.x version.
  • An option to force disable fly mode of a player who engaged in combat.
  • An option to force disable God mode of a player who engaged in combat.
2015-04-12_18-05-39-png.31510


  • Upon hitting a player or being hit by another player, you will be tagged as you're in "combat mode".
  • If you hit another player or being hit by another player while your combat tag is active, your combat tag will be automatically renewed.
  • If you are running away from the combat when your combat tag is about to expire, your combat tag will be renewed.
  • If you log out while your combat tag is active, you will drop all the items in your inventory/hotbar, and when you log back in, you will be dead.

Commands:
  • /acl or /acl help : displays the help menu
  • /acl reload : reloads the config.yml
  • /acl add|remove [command] : adds or removes the specified command to or from the blocked command list. Commands in the blocked list cannot be executed while the combat tag is active.
  • /acl speed [speed] : sets the speed, that will trigger renewal of the combat tag if a player is trying to run away form the combat.
Permissions:
  • acl.notag : a player with this permission node won't get a combat tag.
# This is a template config file
# define your parameter and its value like:
error_msg : "&c [ACL] : Some error occurred."
logged_death_msg : "&c[ACL] : You've been killed due to you commbat logging!"

# enable tagging! default is false! make sure to set this to "true"
enabled: false

#
# make following option "true" to disable all commands during the combat.
disableAllCommand: false

# make following option "true" to disable gamemode change during the combat.
DiableGameModeChange: true
#
# use action bar for timer count down.
useActionBar: false
actionPrefix: "&aCombatTag: "
actionSuffix: " &e%time% &a[sec]"
actionOnColor: "&a"
actionOffColor: "&4"
#
# command to initiate teleportation
# These commands will be blocked if the combat tag is active.
commands:
- home
- homes
- back
- tp
- tpa
- tpaccept
- spawn
- warp
- ehome
- espawn
- eback
- ewarp

# Wether Player vs Entity (Mob) is considered as combat or not
PVE: false

# Wether teleportation should be cancelled when the combat tag is on
cancelTP: true

# Wether Player can damage himself (ex. enderpearling) to triggr combat tag
selfDamage: false

# How many seconds until the player is no longer tagged for combat log
# Don't put this too low
tag_time: 20

# The message that will be sent to the player when they get tagged
tag_message: "&c[ACL] :&7You are now in combat!"

# The message that will be sent to the player when they are no longer tagged
untag_message: "&c[ACL] :&7You are no longer in combat!"

# The message should be broadcasted or not
clog_Braodcast: false

# The message that will be broadcasted when a player combat logs
clog_message: "&c[ACL] :%playername% &acombat logged to death!"

# The message that will be send to a player when they die
still_message: "&c[ACL] :&cYou are not allowed to teleport while you're in combat!"

# The message that will be send to a player when their combat tag is renewed.
renew_message: "&c[ACL] :&eYour combat tag has been renewed!"

#The flag to indicate drop items at pvp logging
dropItems: true

# The running speed, that will renew the combat tag.
renewWhenRunning: true
renewSpeed: 0.007

# The message that will be send to a player when they cannot use any command.
noCmd_message: "&c[ACL] :&cYou are not allowed to use that command while you're in combat!"

# The message that will be send to a player when they cannot change the gamemode.
noGameModeChange_message: "&c[ACL] :&cYou are not allowed to change the gamemode while you're in combat!"

# This option will force disable fly mode if a player get into a combat.
forceDisableFly: true
flyEnabledMsg: "&a[ACL] : Your fly is now enabled."
flyDisabledMsg: "&a[ACL] : Your fly is now disabled."

# This option will force disable fly mode if a player get into a combat.
forceDisableGod: true
godEnabledMsg: "&a[ACL] : Your God Mode is now enabled."
godDisabledMsg: "&a[ACL] : Your God Mode is now disabled."

#This option will force disable Elytra (only for 1.9 and up)
forceDisableGliding: true
elytraDisableMsg" : "&a[ACL] : your gliding mode is now disabled."

# force delete Vanish enchantment
# if this option is on, item with Curse enchant will be force removed.
ForceRemoveCurseVanish: true

# prevent the use of EnderPearl during the combat
PreventEnderPearl: false
noEnderPearlMsg: "&a[ACL] : You cannot use an EnderPearl during combat!"

Latest updates

  1. 6.2.0

    6.2.0

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