Wind ⭐ Add completly custom wind to your Minecraft server ⭐ // Nulled

 Wind ⭐ Add completly custom wind to your Minecraft server ⭐ // Nulled 1.30.3

Wind ⭐ Add completly custom wind to your Minecraft server ⭐ // Nulled
◦•●❤♡ ᴄᴏɴᴛᴀᴄᴛ Dekomori on discord ꜰᴏʀ ꜱᴜᴘᴘᴏʀᴛ ♡❤●•◦

Native Minecraft Version:
1.13
Tested Minecraft Versions: 1.13 / 1.14 / 1.15 / 1.16 / 1.17 / 1.18
Contributors:
TheThingGoes, BackWheel, Firenet, Jokni, LordGecko, DrewBairres
Languages Supported:
Traditional Chinese, Simplified Chinese, Danish, Russian, Finnish, Spanish, Portuguese
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Wind adds a completely new feature to Minecraft,

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  • 8 new types of wind effects (all listed below), including tornados, fire carried by wind and snowstorms.
  • Geolocation compatebility - have the wind speed and wind direction in your country/city/home applied to your server!
  • Extremely configurable plugin config.
  • Naturally changing wind speed and direction based on algorithms that you can edit yourself
  • Full control over which weather effects should be enabled and at which wind speed
  • Integration with popular land protection plugins (feel free to suggest if yours isn't integrated already)
  • Full language support with 5+ premade language files (with more to come)
Video by Diamondxr

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wind-1-png.502879
[IMG]
Wind particles naturally flowing in the direction of the wind
[IMG]

Rare, but destructive forces, pulling in blocks and entities below and throwing out from the top, leaving a path of destruction.
[IMG]
Sandstorms will obstruct your vision while travelling in the desert.
[IMG]

At a certain wind speed, light blocks will be picked up and carried with the wind. Note how the house protected with the stone brick roof (higher blast resistance) is protected from the wind.
The effect is set to a higher chance of occurring in the video to get a representation of the effect in a shorter time.
[IMG]
Snow piling up in multiple layers
[IMG]
The wind will boost players flying with elytra if they're flying in the direction of the wind. Flying against the wind will be more difficult.
[IMG]
At certain wind speeds, entities will start being pushed by the wind and moving slightly.
[IMG]
The wind carrying fire in its direction, causing fires to spread faster.
[IMG]
Based on wind speeds, the player might end up tripping in the wind.

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/wind - get details about the wind
/wind help - shows a list over wind commands
/wind set <speed/direction> <amount> - set wind speed or direction
/wind tornado (size) - spawn a tornado at the block you're looking at
/wind trip (player) - trip yourself or another player
/wind update - update the wind speed and direction following the algorithm specified in the config.
/wind reload - reload the wind config

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wind.wind - access to /wind
wind.help - access to /wind help
wind.set.speed - access to set wind speed using /wind set speed
wind.set.direction - access to set wind direction using /wind set direction
wind.tornado - access to /wind tornado
wind.trip - access to /wind trip
wind.trip.others - access to /wind trip <player>
wind.reload - access to /wind reload
wind.update - access to /wind update
wind.effect.elytra - get elytra wind effect
wind.effect.trip - get tripping wind effect
wind.effect.particles - get particle wind effect
wind.effect.sandstorm - get sandstorm wind effect
wind.effect.sound - hear the sound of the wind

If WorldGuard is installed, you can prevent damage from wind effects in regions by using the flag 'wind-damage'.
IMPORTANT:
BEFORE VERSION 1.20.0:
Regions will by default have the flag denied, so if you have a global region and want to enable weather damage globally (outside specified regions) you need to set the flag 'wind-damage' to 'allow' in the global region
AFTER VERSION 1.20.0:
Due to a lot of users being confused by the fact that effects don't work in the global region (__global__) because the global regions are protected by default, the plugin will from now on automatically set the 'wind-damage' flag to 'ALLOW' if it's undefined. Therefore if you want to disable damage from wind in the global region you have to set the 'wind-damage' flag to DENY! It is not enough to remove the 'allow' flag, it HAS to be set to 'deny'. This only goes for the global region. Other regions will have deny as default, so if nothing is defined manually, wind damage will be disabled.
With PlaceholderAPI installed you have access to the following four placeholders:
- %wind_speed_short% (returns wind speed in a 2 digit number)
- %wind_speed% (returns full wind speed)
- %wind_direction_short% (returns wind direction in a 2 digit number)
- %wind_direction% (returns full wind direction)
- %wind_direction_natural% (returns written cardinal/ordinal direction, eg. N, NW, SW, SE etc.)
All claims made by either GriefPrevention or Lands will be protected from wind block damage.

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  1. Download the plugin from this page
  2. Drop it into the 'plugins' folder on your server
  3. Restart your server
#This is a list of all entitytypes that will be affected by wind.
#By default it contains LivingEntities (minus player), Firework and Projectiles.
#NOTE: Player is disabled by default because the effect can cause the player to stop mid-air if running.
entity-list:
#- PLAYER
- ARMOR_STAND
- BAT
- BEE
- BLAZE
- CAT
- CAVE_SPIDER
- CHICKEN
- COD
- COW
- CREEPER
- DOLPHIN
- DONKEY
- DROWNED
- ELDER_GUARDIAN
- ENDERMAN
- ENDERMITE
- ENDER_DRAGON
- EVOKER
- FOX
- GHAST
- GIANT
- GUARDIAN
- HOGLIN
- HORSE
- HUSK
- ILLUSIONER
- IRON_GOLEM
- LLAMA
- MAGMA_CUBE
- MULE
- MUSHROOM_COW
- OCELOT
- PANDA
- PARROT
- PHANTOM
- PIG
- PIGLIN
- PIGLIN_BRUTE
- PILLAGER
- POLAR_BEAR
- PUFFERFISH
- RABBIT
- RAVAGER
- SALMON
- SHEEP
- SHULKER
- SILVERFISH
- SKELETON
- SKELETON_HORSE
- SLIME
- SNOWMAN
- SPIDER
- SQUID
- STRAY
- STRIDER
- TRADER_LLAMA
- TROPICAL_FISH
- TURTLE
- VEX
- VILLAGER
- VINDICATOR
- WANDERING_TRADER
- WITCH
- WITHER
- WITHER_SKELETON
- WOLF
- ZOGLIN
- ZOMBIE
- ZOMBIE_HORSE
- ZOMBIE_VILLAGER
- ZOMBIFIED_PIGLIN
fire-move:
enabled: true
minimum-wind-speed: 17

#Scaling scales 'chance' which is defined under 'effect-settings'
scaling: 0.02
enabled-worlds:
- world
effect-settings:
#This is under which ignite-causes the fire will be able to spread. The options are added and can be commented to disable and un-commented to enable
ignite-causes:
- SPREAD
#- ARROW
#- ENDER_CRYSTAL
- EXPLOSION
#- FIREBALL
#- FLINT_AND_STEEL
#- LAVA
#- LIGHTNING

#This is the multiplier that will be multiplied with the normalized vector of the wind velocity. Raise value to raise the velocity of the fire and lower it to lower the velocity of the fire.
velocity-multiplier: 0.1

#This is the chance of the summoning of a flying piece of fire per ignite causes. (Scales with 'scaling')
chance: 0.2
trip:
enabled: true
minimum-wind-speed: 20
#This scales the 'chance' under 'effect-settings'.
scaling: 0.003
enabled-worlds:
- world
effect-settings:
min-y: 63

#The chance of a player tripping per 2 ticks.
chance: 0.003

#Disable to trip non-sprinting players as well.
only-sprinting-players: true

#The duration the player will be tripped in milliseconds. (1000 = 1 second)
trip-time: 1000

#The damage the player takes from tripping.
trip-damage: 1
leaf-drop-item:
enabled: true
minimum-wind-speed: 23

#This scales the amount of dropped items.
scaling: 0.01
enabled-worlds:
- world
effect-settings:
min-y: 63

#A list of types of blocks that can drop items, typically the leaves
#The items will drop the drops they would naturally have dropped if broken by hand.
leaves:
- ACACIA_LEAVES
- BIRCH_LEAVES
- DARK_OAK_LEAVES
- JUNGLE_LEAVES
- OAK_LEAVES
- SPRUCE_LEAVES

#The radius of the player in which chunks will be affected by leaves dropping items.
chunk-radius: 3

#The default chance at min-wind-speed a leaf block in a chunk dropping an item
chance: 0.007
sound:
enabled: true

#NOTE: At the minimum speed the sound will be played at a very low volume.
#If you want to test the sound, is is recommended to set the wind speed to a good bit above the minimum value.
minimum-wind-speed: 10

#Scales how loud the sound gets based on wind speed.
scaling: 0.05
enabled-worlds:
- world
effect-settings:
min-y: 63

#The sound to be played, custom sounds registered in resource packs can also be used!
sound: "item.elytra.flying"

#The interval (in milliseconds) in which the sound will be played.
#If you're using a custom sound, you might want to modify this.
interval: 5000

Latest updates

  1. 1.30.3

    1.30.3
  2. 1.30.2

    1.30.2
  3. 1.30.1

    1.30.1

Latest reviews

It's a pretty good resource, unfortunatly it's not up to date with the newest version here on BlackSpigot, which means it has severe bugs in 1.16.x.
Hey thanks for the leak ! Love <3
Good but this is the 1.11.0 version and not the 1.12.0 version.

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