✨StellarSpigot✨ (Recoded TNT, Outperforms Bestle, Entities, Hoppers, Spawners, etc.)

SpigotVIP ✨StellarSpigot✨ (Recoded TNT, Outperforms Bestle, Entities, Hoppers, Spawners, etc.) Direct Download

✨StellarSpigot✨ (Recoded TNT, Outperforms Bestle, Entities, Hoppers, Spawners, etc.)
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Comparison of Stellar vs. Elapsed vs. Bestle


StellarSpigot is our best spigot to date, hence it being labeled as our enterprise level spigot. Many features of spigot have been completely recoded. TNT, entities, tile entities, players, redstone, sand, math, chunks, spawners, hoppers, pistons, potions, etc. have all been optimized. Nearly everything that could possibly cause lag in spigot has been optimized in StellarSpigot, leading to top notch performance all around.

  • Completely recoded TNT mechanics
  • Cannons & walls don't need to be loaded by players to work (leave cannon and it wont blow up)
  • Heavily optimized getCubes
  • Triangles completely fixes and lagless
  • Better cannon performance than Elapsed & Bestle
  • Option to disable left shooting
  • Option for efficient wall damage
  • Fix blocks which break falling sand
  • Ability to set knockback /setkb
  • Ability to set server tps /settps
  • Ability to toggle grace period /graceperiod
  • New redstone algorithm (heavily optimized)
  • Obsidian Destroyer (includes bedrock and other unbreakable blocks)
  • Heavily optimized hoppers
  • Fixed spigot hopper freezing
  • Optimized spawners
  • Optimized tile entities
  • Optimized players (including sotw optimizations)
  • Sand optimization
  • Lighting optimization
  • Dispenser optimization
  • Piston optimization
  • Packet sending optimization
  • Thread affinity
  • Mob stacker
  • Built in live tps graph /tps
  • View recommended configs in order to enhance cannoning and overall server performance /recommend
  • Set global spawner values including minimum spawn delay, max spawn delay, spawn count, max nearby entities, required player range, and spawn range
  • Chunk mob limiter
  • /tnttoggle and /sandtoggle for hiding sand and tnt entities
  • Toggle redstone and piston packets
  • /fps menu to toggle the four things above
  • Fast pots & async pots
  • Optimized hit detection
  • Infinite sand plate patch
  • Ability to pearl through fence gates, string, and cobweb
  • Toggle whether hitting players disables sprinting
  • Toggle weather/rain
  • Toggle leaf decay
  • New events for plugins including ArmorEquipEvent, ArmorRemoveEvent, CactusGrowEvent, CactusBreakEvent, TNTDispenseEvent, PotionEffectAddEvent, PotionEffectRemvoeEvent, and getTNTEntities() in chunk
  • Ability to disable cactus damage
  • Piston push limiter for auto cannons
  • Flawless printer
  • Toggle player footsteps
  • Toggle mob footsteps
  • Disable roof cannons
  • Toggle whether lava and water can form cobblestone, stone, or obsidian
  • Toggle whether explosions damage players
  • Toggle sand drops
  • Toggle whether iron golems drop poppies
  • Toggle iron golem fall damage
  • Limit webs per X,Z coordinate
  • Toggle spawner particles
  • Toggle spawner mob AI
  • 1.8.8 based with the ability to have 1.7-1.13 support using plugins
  • HashTreeSet crash fix
  • Mob tracking optimization
  • Faster spawner calculation math
  • Collision optimizations
  • Limit tnt and sand packets
  • Toggle tnt fuse sounds
  • Configurable /version command
  • Optimized math
  • Overall optimization for everything in the spigot to offer better performance in every aspect of your server

Latest reviews

  • Anonymous
  • 5.00 star(s)
  • Version: Direct Download
update?
error:
Exception in thread "main" java.lang.NullPointerException: Cannot invoke "org.apache.commons.lang3.JavaVersion.atLeast(org.apache.commons.lang3.JavaVersion)" because "org.apache.commons.lang3.SystemUtils.JAVA_SPECIFICATION_VERSION_AS_ENUM" is null
at org.apache.commons.lang3.SystemUtils.isJavaVersionAtLeast(SystemUtils.java:1413)
very old version
Some of it is working while the other half of it (such as printer mode and cannons) aren't.
Another early version of the jar, terrible. Cannons blow up at 2.4sec with any setting combinations, while 2.5 sec functions perfectly, all troubleshooting failed to help.
Works perfectly

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