Spawner Levels

 Spawner Levels 1.3.1

Spawner Levels
Spawner Levels!
Welcome to spawner levels! This plugin features the ability to mine, place, and, of course, upgrade spawners! With the easy to use config which allows you to choose several different options such as:
  • If mining a spawner requires Silk Touch.
  • If you require permissions to place a spawner.
  • If you require permissions to mine a spawner.
  • And if you require the permission to upgrade a spawner.
  • The near complete editing of the Upgrade GUI spawners
  • To add a drop chance for the spawner's so that they may drop if an explosion occurs.
  • As of 1.2 you may now use the Vault Economy to pay for spawner upgrades if enabled within the config.

Commands:
  • No commands are necessary for this plugin.

Permissions:
  • To be able to place, mine, and upgrade a spawner all you require is the permission SpawnerLevels.entity_name. For example if one wished to have the permission to mine only zombie spawners you would use SpawnerLevels.zombie or SpawnerLevels.skeleton.

This plugin works with all kinds of vanilla Minecraft mobs ranging from Zombies to Blaze to even EnderDragons.

A highly customizable config allows for the user to decide everything including the title of the Upgrade Menu items, the cost for the spawner, and even the multiplier, which decides how much faster the entities spawn.
200vg5f.png


Config.yml
Code (Text):

## Determines if the player requires Silk Touch to obtain the spawner
## IF true then yes
## IF false then no
needSilkTouch: true

## Determines if the player requires permissions to place a spawner
## IF true then yes
## IF false then no
needsPermToPlace: false

## Determines if the player requires permissions to mine a spawner
## IF true then yes
## IF false then no
needsPermToMine: true

## Determines if the player requires permissions to upgrade a spawner
## IF true then yes
## IF false then no
needsPermToUpgrade: true

## Determines the chance for an explosion to drop the spawner.
## IF 100 then it will always drop
## IF 0 then it will never drop
explosionSpawnerDropChance: 100

## IF true the cost is exp
## IF false the cost is money transferred via Vault
costsExp: true

## The upgrades for a spawner
## cost: The amount of EXP needed to level up the spawner.
## title: The title of the item in the inventory
## multiplier: The amount of extra entities spawned
Upgrade1:
cost: 100
title: '&3Spawner Upgrade &r[&eLvl 1&r];'
multiplier: 2
Upgrade2:
cost: 200
title: '&3Spawner Upgrade &r[&eLvl 2&r]'
multiplier: 3
Upgrade3:
cost: 300
title: '&3Spawner Upgrade &r[&eLvl 3&r]'
multiplier: 4

Notes:
  • If any bugs are found please notify me via pm.

Latest reviews

good but can u update it? to the newest Version?

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