[Fixed] Player class plugin hooks.
[Fixed] A bug, where Socketed Runes with max. level does not works.
[Fixed] Essences particles delay.
[Fixed] Console errors.
[Fixed] Bug with inventory cache.
[Fixed] Classes teleportation issues.
[Fixed] Console errors.
[Fixed] A bug, where Loot Rate stats works incorrect sometimes.
[Fixed] A bug, where some defined permissions were invalid.
[Fixed] A bug, where mob loot can be lost, if loot box is not applicable to this mob.
[Fixed] A bug, where class requirements was shown even if no classes is required.
[Fixed] A bug, where dynamic requirements strings in lore resets every time when player uses an item.
[Fixed] Console errors.
Added hard dependency JCore (included in .zip)!
[New] New Actions Engine! Now it's a bit more flexible and variable. Check the wiki for info.
[New] Fortify Module. Allows you to protect items from being destroyed or downgraded in case of unsuccessful enchanting/socketing.
[New] Loot Module. Creates loot-boxes on entity death with all entity drops. Combine it with party module to enable Party Drop Modes!
[New] User Profiles. This is almost useless at the moment, but it will have effect in the future. Allow users to create in-game plugin profiles, that can store different user data, such as player class and level and many other, and ability to switch between them.
[Added] 'entity-type-modifier' and 'mythic-mob-faction-modifier' options for Damage Types.
[Added] 'round-to-integer' option in config.yml. Rounds the numbers of item stats.
[Added] 'item-format' section to settings.yml for each item module.
[Added] Placeholders for items with limited uses amount: %uses% and %uses-max%.
[Added] Support for CustomModelData in 1.14.
[Added] Colors support for Leather Armor and Potions in items configs.
[Added] Untradeable state support for any module item. Use placeholder '%UNTRADEABLE%' in lore.
[Added] Ability to use tier name placeholders in tier item lore.
[Added] Support for player level and class requirements for all Usable items such as active items, custom items, consumables, etc.
[Added] Tab Completer for all commands.
[Added] Missing lang values for commands and messages.
[Changed] Socket lore format was moved to config.yml from module settings.yml.
[Changed] Now every item module has special 'items' folder, which support sub-folders.
[Changed] Now every module item has its own config YML file inside the module 'items' folder.
[Changed] Crit. Dmg and Crit. Dmg. Rate now always generated both on weapons, the same with Block Rate and Block Damage for armors.
[Changed] A bit changed structure of lang config. Some of messages were moved/renamed.
[Fixed] A bug, where some module GUIs does not unloads on module reload, which caused many instances of the same GUI.
[Fixed] A bug, where Absorption effect does not absorb the damage.
[Fixed] A bug, where default damage was added to the weapon with another damage type.
[Fixed] A bit improved Drop multipliers work.
[Fixed] Residence hook issues.
[Fixed] Drop calculation bugs.
[Fixed] Console errors.
[Fixed] Code refactor and optimization.
Active Items:
- [!] CONFIG CHANGES. CHECK WIKI [!]
- Added 'uses-by-level' option instead of raw 'uses'.
- Added support for 'unlimited' usage. Set '-1' to make unlimited.
- Optimized cooldown system.
- Improved code a lot.
Arrows:
- [!] CONFIG CHANGES. CHECK WIKI [!]
- Added support for 'percentage' values in additional stats, damage and defense options.
- Added config option 'allow-infinity-enchant', which enables/disables QRPG's arrow consuming with Infinity enchant.
Buffs:
- Now you can create buffs and one buff can include many bonuses.
- Now buffs have levels.
CombatLog:
- Added 'regen-sources' section, that allows you to enable regen indicators and customize the indicator format.
- Fixed 'Dodge' indicator display.
Consumables:
- [!] CONFIG CHANGES. CHECK WIKI [!]
- Added item level support.
- Added support for player level requirements. Placeholder: %LEVEL%.
- Added support for player class requirements. Placeholder: %CLASS%.
- Added support for uses amount.
- Fixed minor consuming issues.
- Optimized cooldown system.
Custom Items:
- [!] CONFIG CHANGES. CHECK WIKI [!]
- Added 'uses-by-level' option instead of raw 'uses'.
- Added support for 'unlimited' usage. Set '-1' to make unlimited.
- Now supports 'min-level' and 'max-level' settings.
- Placeholder %LEVEL:X1-X2% was replaced by %LEVEL%.
- Optimized cooldown system.
- Improved code a lot.
Essences:
- [!] CONFIG CHANGES. CHECK WIKI [!]
- Added essence effect settings: 'speed', 'amount', 'offset-x', 'offset-y', 'offset-z'.
- Added option 'socket-display' like in Gems.
- Huge code optimization and refactor.
Extractor:
- [!] CONFIG CHANGES. CHECK WIKI [!]
- Now prevents 'empty' items from put in the GUI.
- Extract Tools now supports item level and type requirements and all the Leveled item features.
- A bit optimized GUI.
Gems:
- [!] CONFIG CHANGES. CHECK WIKI [!]
- Changed gem bonuses format. Check wiki for details.
- Now changing the gem bonuses will affect all the items with such gem to use new bonuses.
- Huge code optimization and refactor.
Identify:
- [!] CONFIG CHANGES. CHECK WIKI [!]
- Added /identify identify command. Identifies item in your hand.
- Added 'uses-by-level' option for Identify Tomes. Now you can define amount of how many times Identify Tome can be used. Set '-1' to make unlimited.
- Added message when item is identified.
- Now supports 'item-types' requirements as well as 'item-level-requirements' for Identify Tomes.
- Now supports 'min-level' and 'max-level' settings for both items. So both items now can have it's own level. Unidentified item level will be applied to final (identified) item if it's possible.
- Unidentified items now correctly gets the Damage and CustomModelData values from the original item.
- Unidentified items now supports more than one Identify Tome to be identified.
- Fixed a bug, where Identify Tome can be applied to more than 1 items in stack.
Magic Dust:
- [!] CONFIG CHANGES. CHECK WIKI [!]
- Added 'rate-by-level' setting for each Magic Dust item.
- Added 'affected-modules' setting for each Magic Dust item.
- Settings 'rate-inc', 'rate-inc-per-level', 'rate-inc-max' were been removed.
Party:
- [!] CONFIG CHANGES. CHECK WIKI [!]
- Added Exp mode: Private and Shared. When Shared, exp will be divided into all party members.
- Added QuestCreator compatibility for Mob Kill objectives. (Experimental!)
- Added MangoQuest compatibility for Mob Kill objectives. (Experimental!)
- Added functionality for Drop Modes! Requires enabled Loot module.
- Fixed a bug, where party members can damage each other by projectiles.
- Fixed bugged leader transfer, when leader lefts the game, but not the party.
- Improved SkillAPI compatibility.
- Code optimization.
Refine:
- [!] CONFIG CHANGES. CHECK WIKI [!]
- Added placeholder '%downgrade%' in GUI, which displays item refine level after the downgrade.
- Refine values for damage, defense and item stats were moved to each Refine item.
- Now item can be refine only by the same refine stone.
- Now support percentage values.
- Now you can provide different values for different stones for different refine levels.
Repair
- [!] CONFIG CHANGES. CHECK WIKI [!]
- Repair items now uses 'fast' repair method by percent from max. item durability on drag and drop.
- Added 'repair-by-level' config option for repair items.
- Added 'uses-by-level' option for Repair items. Now you can define amount of how many times repair item can be used. Set '-1' to make unlimited.
- Added meta placeholder '%repair%' - displays amount (in percent) of repair.
- Now supports 'min-level' and 'max-level' settings for both items.
Resolve:
- [!] CONFIG CHANGES. CHECK WIKI [!]
- Added support for all item options in source tables.
- Added support for OP, CONSOLE and PLAYER commands in source items.
- Resolve items now uses 'fast' salvage method by instantly salvage the item without opening a GUI.
- Added 'uses-by-level' option for Resolve items. Now you can define amount of how many times item can be used. Set '-1' to make unlimited.
- Now supports 'min-level' and 'max-level' settings for both items.
- Now supports item levels, which means you can define different source items depends on item level.
- Config section 'source-tables' has been removed. Check the wiki for source table config changes to see a way to define the module type.
Runes:
- [!] CONFIG CHANGES. CHECK WIKI [!]
- Added option 'socket-display' like in Gems.
- Code optimization.
Sell:
- [!] CONFIG CHANGES. CHECK WIKI [!]
- Added 'item-sockets' section, where you can define price for empty item sockets.
- Added 'refine-levels' section, wheren you can define price for Refine item levels.
- Added support for filled item sockets.
- 'levels' section has been replaced by 'level-modifier'. Check the wiki for details.
- 'enchants' now uses correct names.
- Fixed a bug, where enchantment price returns incorrect values.
Sets:
- Changed 'bonuses' format. Check the wiki for changes.
- A bit more optimized.
- 'get', 'drop' and 'give' commands were removed since this module should not provide the 'final' items.
Soulbound:
- [!] CONFIG CHANGES. CHECK WIKI [!]
- A bit changed commands.
- Placeholders '%p' were replaced by %player%.
- Code optimized.
Tiers:
- [!] CONFIG CHANGES. CHECK WIKI [!]
- Code optimized.
Wiki:
- Improved YML syntax highlights format.
- A bit improved module pages.
- Removed useless menu entries.
Added hard dependency JCore (included in .zip)!
[New] New Actions Engine! Now it's a bit more flexible and variable. Check the wiki for info.
[New] Fortify Module. Allows you to protect items from being destroyed or downgraded in case of unsuccessful enchanting/socketing.
[New] Loot Module. Creates loot-boxes on entity death with all entity drops. Combine it with party module to enable Party Drop Modes!
[New] User Profiles. This is almost useless at the moment, but it will have effect in the future. Allow users to create in-game plugin profiles, that can store different user data, such as player class and level and many other, and ability to switch between them.
[Added] 'entity-type-modifier' and 'mythic-mob-faction-modifier' options for Damage Types.
[Added] 'round-to-integer' option in config.yml. Rounds the numbers of item stats.
[Added] 'item-format' section to settings.yml for each item module.
[Added] Placeholders for items with limited uses amount: %uses% and %uses-max%.
[Added] Support for CustomModelData in 1.14.
[Added] Colors support for Leather Armor and Potions in items configs.
[Added] Untradeable state support for any module item. Use placeholder '%UNTRADEABLE%' in lore.
[Added] Ability to use tier name placeholders in tier item lore.
[Added] Support for player level and class requirements for all Usable items such as active items, custom items, consumables, etc.
[Added] Tab Completer for all commands.
[Added] Missing lang values for commands and messages.
[Changed] Socket lore format was moved to config.yml from module settings.yml.
[Changed] Now every item module has special 'items' folder, which support sub-folders.
[Changed] Now every module item has its own config YML file inside the module 'items' folder.
[Changed] Crit. Dmg and Crit. Dmg. Rate now always generated both on weapons, the same with Block Rate and Block Damage for armors.
[Changed] A bit changed structure of lang config. Some of messages were moved/renamed.
[Fixed] A bug, where some module GUIs does not unloads on module reload, which caused many instances of the same GUI.
[Fixed] A bug, where Absorption effect does not absorb the damage.
[Fixed] A bug, where default damage was added to the weapon with another damage type.
[Fixed] A bit improved Drop multipliers work.
[Fixed] Residence hook issues.
[Fixed] Drop calculation bugs.
[Fixed] Console errors.
[Fixed] Code refactor and optimization.
Active Items:
- [!] CONFIG CHANGES. CHECK WIKI [!]
- Added 'uses-by-level' option instead of raw 'uses'.
- Added support for 'unlimited' usage. Set '-1' to make unlimited.
- Optimized cooldown system.
- Improved code a lot.
Arrows:
- [!] CONFIG CHANGES. CHECK WIKI [!]
- Added support for 'percentage' values in additional stats, damage and defense options.
- Added config option 'allow-infinity-enchant', which enables/disables QRPG's arrow consuming with Infinity enchant.
Buffs:
- Now you can create buffs and one buff can include many bonuses.
- Now buffs have levels.
CombatLog:
- Added 'regen-sources' section, that allows you to enable regen indicators and customize the indicator format.
- Fixed 'Dodge' indicator display.
Consumables:
- [!] CONFIG CHANGES. CHECK WIKI [!]
- Added item level support.
- Added support for player level requirements. Placeholder: %LEVEL%.
- Added support for player class requirements. Placeholder: %CLASS%.
- Added support for uses amount.
- Fixed minor consuming issues.
- Optimized cooldown system.
Custom Items:
- [!] CONFIG CHANGES. CHECK WIKI [!]
- Added 'uses-by-level' option instead of raw 'uses'.
- Added support for 'unlimited' usage. Set '-1' to make unlimited.
- Now supports 'min-level' and 'max-level' settings.
- Placeholder %LEVEL:X1-X2% was replaced by %LEVEL%.
- Optimized cooldown system.
- Improved code a lot.
Essences:
- [!] CONFIG CHANGES. CHECK WIKI [!]
- Added essence effect settings: 'speed', 'amount', 'offset-x', 'offset-y', 'offset-z'.
- Added option 'socket-display' like in Gems.
- Huge code optimization and refactor.
Extractor:
- [!] CONFIG CHANGES. CHECK WIKI [!]
- Now prevents 'empty' items from put in the GUI.
- Extract Tools now supports item level and type requirements and all the Leveled item features.
- A bit optimized GUI.
Gems:
- [!] CONFIG CHANGES. CHECK WIKI [!]
- Changed gem bonuses format. Check wiki for details.
- Now changing the gem bonuses will affect all the items with such gem to use new bonuses.
- Huge code optimization and refactor.
Identify:
- [!] CONFIG CHANGES. CHECK WIKI [!]
- Added /identify identify command. Identifies item in your hand.
- Added 'uses-by-level' option for Identify Tomes. Now you can define amount of how many times Identify Tome can be used. Set '-1' to make unlimited.
- Added message when item is identified.
- Now supports 'item-types' requirements as well as 'item-level-requirements' for Identify Tomes.
- Now supports 'min-level' and 'max-level' settings for both items. So both items now can have it's own level. Unidentified item level will be applied to final (identified) item if it's possible.
- Unidentified items now correctly gets the Damage and CustomModelData values from the original item.
- Unidentified items now supports more than one Identify Tome to be identified.
- Fixed a bug, where Identify Tome can be applied to more than 1 items in stack.
Magic Dust:
- [!] CONFIG CHANGES. CHECK WIKI [!]
- Added 'rate-by-level' setting for each Magic Dust item.
- Added 'affected-modules' setting for each Magic Dust item.
- Settings 'rate-inc', 'rate-inc-per-level', 'rate-inc-max' were been removed.
Party:
- [!] CONFIG CHANGES. CHECK WIKI [!]
- Added Exp mode: Private and Shared. When Shared, exp will be divided into all party members.
- Added QuestCreator compatibility for Mob Kill objectives. (Experimental!)
- Added MangoQuest compatibility for Mob Kill objectives. (Experimental!)
- Added functionality for Drop Modes! Requires enabled Loot module.
- Fixed a bug, where party members can damage each other by projectiles.
- Fixed bugged leader transfer, when leader lefts the game, but not the party.
- Improved SkillAPI compatibility.
- Code optimization.
Refine:
- [!] CONFIG CHANGES. CHECK WIKI [!]
- Added placeholder '%downgrade%' in GUI, which displays item refine level after the downgrade.
- Refine values for damage, defense and item stats were moved to each Refine item.
- Now item can be refine only by the same refine stone.
- Now support percentage values.
- Now you can provide different values for different stones for different refine levels.
Repair
- [!] CONFIG CHANGES. CHECK WIKI [!]
- Repair items now uses 'fast' repair method by percent from max. item durability on drag and drop.
- Added 'repair-by-level' config option for repair items.
- Added 'uses-by-level' option for Repair items. Now you can define amount of how many times repair item can be used. Set '-1' to make unlimited.
- Added meta placeholder '%repair%' - displays amount (in percent) of repair.
- Now supports 'min-level' and 'max-level' settings for both items.
Resolve:
- [!] CONFIG CHANGES. CHECK WIKI [!]
- Added support for all item options in source tables.
- Added support for OP, CONSOLE and PLAYER commands in source items.
- Resolve items now uses 'fast' salvage method by instantly salvage the item without opening a GUI.
- Added 'uses-by-level' option for Resolve items. Now you can define amount of how many times item can be used. Set '-1' to make unlimited.
- Now supports 'min-level' and 'max-level' settings for both items.
- Now supports item levels, which means you can define different source items depends on item level.
- Config section 'source-tables' has been removed. Check the wiki for source table config changes to see a way to define the module type.
Runes:
- [!] CONFIG CHANGES. CHECK WIKI [!]
- Added option 'socket-display' like in Gems.
- Code optimization.
Sell:
- [!] CONFIG CHANGES. CHECK WIKI [!]
- Added 'item-sockets' section, where you can define price for empty item sockets.
- Added 'refine-levels' section, wheren you can define price for Refine item levels.
- Added support for filled item sockets.
- 'levels' section has been replaced by 'level-modifier'. Check the wiki for details.
- 'enchants' now uses correct names.
- Fixed a bug, where enchantment price returns incorrect values.
Sets:
- Changed 'bonuses' format. Check the wiki for changes.
- A bit more optimized.
- 'get', 'drop' and 'give' commands were removed since this module should not provide the 'final' items.
Soulbound:
- [!] CONFIG CHANGES. CHECK WIKI [!]
- A bit changed commands.
- Placeholders '%p' were replaced by %player%.
- Code optimized.
Tiers:
- [!] CONFIG CHANGES. CHECK WIKI [!]
- Code optimized.
Wiki:
- Improved YML syntax highlights format.
- A bit improved module pages.
- Removed useless menu entries.
[New] Refine module. Allows you to increase item stats for a bit by special item. It's not finished, but it works good.
[New] Now you can open Repair, Extractor and Resolve GUIs without holding an item in hand.
[Added] Message that inform you why you can't pickup the item you don't own (soulbound).
[Fixed] Item duplication on GUI open bug.
[Fixed] A bug where you can pickup items to main hand when you can't use it.
[Fixed] RPGInventory has double effect from item in main hand.
[Fixed] Improved GUI's performance.
[Fixed] Encoding bug in some messages.
[Fixed] Console errors.
@Enes315734 Nulledbuilds is seperate from blackspigot. It's just run by the same owners. Any purchases there will not give anything here and any purchases here will not give anything there.Enes315734 said:Hello if I buy BLACKSPIGOT+ BUNDLEIf I buy it, will I get a rank in BLACKSPIGOT and what rank?
There is no email system at all, owners wont set one up for some reason. I recommend contacting an Admin or one of the owners about it since mods can't do much about it.pessiuff said:@RealNotSound fix password reset its been a month i cant access my account