HuskSync [1.16, 1.17, 1.18] - Synchronize player inventories & data cross-server

 HuskSync [1.16, 1.17, 1.18] - Synchronize player inventories & data cross-server 1.3

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HuskSync is modern, cross-server player data synchronization system that allows player data (inventories, health, hunger & status effects) to be synchronized across servers through the use of Redis.

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  • Comprehensive: Synchronize the following player data across-server. All of them can be turned on or off:
    • Inventories (& armor, off hand, selected slot)
    • Ender Chests
    • Experience points & levels
    • Health (& Max health, health scale)
    • Hunger (& Saturation, exhaustion)
    • Game mode
    • Advancements
    • Statistics (ESC → Statistics menu)
    • Location (& Flight status)
  • Seamless: Data is centrally cached and distributed on demand via Redis messaging rather than constantly being queried from a database; this means the plugin is able to synchronize data seamlessly - players should have their data updated near-instantaneously.
  • Offline Viewing: View and edit the contents of player inventories and ender chests while they are offline.
  • Migrate from MySQLPlayerDataBridge easily.
  • Open-source with an easy to use Event API.
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  • /husksync about
    • View plugin information
  • /husksync update
    • Check for updates
    • Permission: husksync.command.admin
  • /husksync status
    • View system status information
    • Permission: husksync.command.admin
  • /husksync reload
    • Reload config & message files
    • Permission: husksync.command.admin
  • /husksync invsee
    • View an offline player's inventory
    • Permission: husksync.command.inventory
  • /husksync echest
    • View an offline player's ender chest
    • Permission: husksync.command.ender_chest
  • /husksync migrate
    • Migrate data from MPDB
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Requirements
  • A BungeeCord (or derivative, e.g. Waterfall), or a Velocity proxy server
  • A Spigot (or derivative, e.g. Paper) game server
  • A Redis server
Installation
  1. Install HuskSync in the /plugins/ folder of both your Spigot and Proxy servers.
  2. Start your servers, then stop them again to allow the configuration files to generate.
  3. Navigate to the generated config.yml files on your Spigot server and Proxy (located in /plugins/HuskSync/) and fill in the credentials of your Redis server.
    • On the Proxy server, you can additionally configure a MySQL database to save player data in, as by default the plugin will create a SQLite database.
    • By default, everything except player locations are synchronized. If you would like to change what gets synchronized, you can do this by editing the config.yml files of each Spigot server.
  4. Once you have finished setting everything up, make sure to restart all of your servers and proxy server. Then, log in and data should be synchronized!
Author
Naynd
Downloads
23
Views
364
First release
Last update
Rating
1.50 star(s) 2 ratings

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